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https://github.com/izzy2lost/2ship2harkinian-Android.git
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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
15 lines
1.2 KiB
XML
15 lines
1.2 KiB
XML
<Root>
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<File Name="ovl_En_Sth2" BaseAddress="0x80BD8B10" RangeStart="0x460" RangeEnd="0x2B30">
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<Texture Name="gEnSth2SkinBlotchTex" OutName="en_sth2_skin_blotch" Format="rgba16" Width="8" Height="8" Offset="0x460"/>
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<Texture Name="gEnSth2HairWithSkinTex" OutName="en_sth2_hair_with_skin" Format="rgba16" Width="8" Height="16" Offset="0x4E0"/>
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<Texture Name="gEnSth2EarTex" OutName="en_sth2_ear" Format="rgba16" Width="8" Height="8" Offset="0x5E0"/>
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<Texture Name="gEnSth2NoseTex" OutName="en_sth2_nose" Format="rgba16" Width="8" Height="8" Offset="0x660"/>
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<Texture Name="gEnSth2EyeTex" OutName="en_sth2_eye" Format="rgba16" Width="32" Height="32" Offset="0x6E0"/>
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<Texture Name="gEnSth2MouthTex" OutName="en_sth2_mouth" Format="rgba16" Width="32" Height="16" Offset="0xEE0"/>
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<Texture Name="gEnSth2HairTex" OutName="en_sth2_hair" Format="rgba16" Width="8" Height="16" Offset="0x12E0"/>
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<DList Name="gEnSth2HeadDL" Offset="0x2070"/>
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<DList Name="gEnSth2HairDL" Offset="0x2390"/>
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<Animation Name="gEnSth2WavingHandAnim" Offset="0x2B20"/> <!-- Original name is "sth_ko_matsu" ("matsu" = "to wait") -->
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</File>
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</Root>
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