Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

14 lines
557 B
XML

<Root>
<File Name="ovl_Arrow_Light" BaseAddress="0x809061C0" RangeStart="0x960" RangeEnd="0x1D80">
<Texture Name="gLightArrowTex" OutName="light_arrow" Format="i8" Width="32" Height="64" Offset="0x960"/>
<Texture Name="gLightArrowMaskTex" OutName="light_arrow_mask" Format="i8" Width="32" Height="64" Offset="0x1160"/>
<Array Name="gLightArrowVtx" Count="43" Offset="0x1960">
<Vtx/>
</Array>
<DList Name="gLightArrowMaterialDL" Offset="0x1C10"/>
<DList Name="gLightArrowModelDL" Offset="0x1CC0"/>
</File>
</Root>