Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

13 lines
595 B
XML

<Root>
<!-- Ice Arrow assets -->
<File Name="ovl_Arrow_Ice" BaseAddress="0x809042F0" RangeStart="0x980" RangeEnd="0x1DA0">
<Texture Name="gIceArrowTex" OutName="ice_arrow" Format="i8" Width="32" Height="64" Offset="0x980"/>
<Texture Name="gIceArrowMaskTex" OutName="ice_arrow_mask" Format="i8" Width="32" Height="64" Offset="0x1180"/>
<Array Name="gIceArrowVtx" Count="43" Offset="0x1980">
<Vtx/>
</Array>
<DList Name="gIceArrowMaterialDL" Offset="0x1C30"/>
<DList Name="gIceArrowModelDL" Offset="0x1CE0"/>
</File>
</Root>