Files
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

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<Root>
<!-- Assets for Evan, the pianist of The Indigo-Go's. -->
<File Name="object_zos" Segment="6">
<!-- Evan Animations -->
<Animation Name="gEvanSlowPlayAnim" Offset="0x1CFC" /> <!-- Original name is "ev_ensou_loop" ("musical performance") -->
<Animation Name="gEvanInspiredAnim" Offset="0x48D4" /> <!-- Original name is "zK_furimuki" ("to turn around") -->
<Animation Name="gEvanPlayRightAnim" Offset="0x5E04" /> <!-- Original name is "zK_play01" -->
<Animation Name="gEvanPlayLeftAnim" Offset="0x7334" /> <!-- Original name is "zK_play02" -->
<Animation Name="gEvanTalkFootTapAnim" Offset="0x7C40" /> <!-- Original name is "zK_talk01" -->
<Animation Name="gEvanTalkLookDownAnim" Offset="0x8630" /> <!-- Original name is "zK_talk02" -->
<Animation Name="gEvanTalkArmsOutAnim" Offset="0x90CC" /> <!-- Original name is "zK_talk03" -->
<Animation Name="gEvanTalkHandsOnHipsAnim" Offset="0x9830" /> <!-- Original name is "zK_talk04" -->
<Animation Name="gEvanLeanOnKeyboardAnim" Offset="0xA164" /> <!-- Original name is "zK_wait01" -->
<!-- Evan Limb DisplayLists -->
<DList Name="gEvanPelvisDL" Offset="0xD2B0" />
<DList Name="gEvanTorsoDL" Offset="0xD3E0" />
<DList Name="gEvanRightUpperArmDL" Offset="0xD658" />
<DList Name="gEvanRightForearmDL" Offset="0xD7A8" />
<DList Name="gEvanRightHandDL" Offset="0xD900" />
<DList Name="gEvanLeftUpperArmDL" Offset="0xDA90" />
<DList Name="gEvanLeftForearmDL" Offset="0xDB90" />
<DList Name="gEvanLeftHandDL" Offset="0xDCE8" />
<DList Name="gEvanHeadDL" Offset="0xDE78" />
<DList Name="gEvanUpperHeadFinDL" Offset="0xE328" />
<DList Name="gEvanLowerHeadFinDL" Offset="0xE400" />
<DList Name="gEvanRightThighDL" Offset="0xE4C8" />
<DList Name="gEvanRightShinDL" Offset="0xE700" />
<DList Name="gEvanRightFootDL" Offset="0xE8A0" />
<DList Name="gEvanLeftThighDL" Offset="0xEA80" />
<DList Name="gEvanLeftShinDL" Offset="0xEC98" />
<DList Name="gEvanLeftFootDL" Offset="0xEE38" />
<!-- Evan Textures -->
<Texture Name="gEvanFingersTLUT" OutName="evan_fingers_tlut" Format="rgba16" Width="16" Height="16" Offset="0xF018" />
<Texture Name="gEvanSpottedSkinTex" OutName="evan_spotted_skin" Format="rgba16" Width="32" Height="32" Offset="0xF218" />
<Texture Name="gEvanFingersTex" OutName="evan_fingers" Format="ci8" Width="16" Height="16" Offset="0xFA18" />
<Texture Name="gEvanMouthEdgeTex" OutName="evan_mouth_edge" Format="rgba16" Width="8" Height="8" Offset="0xFB18" />
<Texture Name="gEvanMouthAndFinsTex" OutName="evan_mouth_and_fins" Format="rgba16" Width="8" Height="8" Offset="0xFB98" />
<Texture Name="gEvanSkinTex" OutName="evan_skin" Format="rgba16" Width="8" Height="8" Offset="0xFC18" />
<Texture Name="gEvanHeadphoneClamTex" OutName="evan_headphone_clam" Format="rgba16" Width="32" Height="32" Offset="0xFC98" />
<Texture Name="gEvanHeadphoneBoneTex" OutName="evan_headphone_bone" Format="rgba16" Width="16" Height="32" Offset="0x10498" />
<Texture Name="gEvanArmbandTex" OutName="evan_armband" Format="rgba16" Width="8" Height="8" Offset="0x10898" />
<Texture Name="gEvanEyeOpenTex" OutName="evan_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x10918" />
<Texture Name="gEvanEyeHalfTex" OutName="evan_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x11118" />
<Texture Name="gEvanEyeClosedTex" OutName="evan_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x11918" />
<!-- Evan's Keyboard DisplayLists -->
<DList Name="gEvanKeyboardDL" Offset="0x13088" /> <!-- Original name is "zK_gakki_model" -->
<DList Name="gEvanUnknownWhiteTriangleDL" Offset="0x136E0" /> <!-- The purpose of this is unknown. It cannot be seen in-game. -->
<!-- Evan's Keyboard Textures -->
<Texture Name="gEvanKeyboardRibKeysTex" OutName="evan_keyboard_rib_keys" Format="rgba16" Width="32" Height="32" Offset="0x13728" />
<Texture Name="gEvanKeyboardSkullTex" OutName="evan_keyboard_skull" Format="rgba16" Width="32" Height="32" Offset="0x13F28" />
<Texture Name="gEvanKeyboardBoneTex" OutName="evan_keyboard_bone" Format="rgba16" Width="32" Height="32" Offset="0x14728" />
<Texture Name="gEvanKeyboardOtherKeysTex" OutName="evan_keyboard_other_keys" Format="rgba16" Width="16" Height="16" Offset="0x14F28" />
<!-- Evan Limbs -->
<Limb Name="gEvanPelvisLimb" Type="Standard" EnumName="EVAN_LIMB_PELVIS" Offset="0x15128" />
<Limb Name="gEvanLeftThighLimb" Type="Standard" EnumName="EVAN_LIMB_LEFT_THIGH" Offset="0x15134" />
<Limb Name="gEvanLeftShinLimb" Type="Standard" EnumName="EVAN_LIMB_LEFT_SHIN" Offset="0x15140" />
<Limb Name="gEvanLeftFootLimb" Type="Standard" EnumName="EVAN_LIMB_LEFT_FOOT" Offset="0x1514C" />
<Limb Name="gEvanRightThighLimb" Type="Standard" EnumName="EVAN_LIMB_RIGHT_THIGH" Offset="0x15158" />
<Limb Name="gEvanRightShinLimb" Type="Standard" EnumName="EVAN_LIMB_RIGHT_SHIN" Offset="0x15164" />
<Limb Name="gEvanRightFootLimb" Type="Standard" EnumName="EVAN_LIMB_RIGHT_FOOT" Offset="0x15170" />
<Limb Name="gEvanTorsoLimb" Type="Standard" EnumName="EVAN_LIMB_TORSO" Offset="0x1517C" />
<Limb Name="gEvanHeadLimb" Type="Standard" EnumName="EVAN_LIMB_HEAD" Offset="0x15188" />
<Limb Name="gEvanUpperHeadFinLimb" Type="Standard" EnumName="EVAN_LIMB_UPPER_HEAD_FIN" Offset="0x15194" />
<Limb Name="gEvanLowerHeadFinLimb" Type="Standard" EnumName="EVAN_LIMB_LOWER_HEAD_FIN" Offset="0x151A0" />
<Limb Name="gEvanLeftUpperArmLimb" Type="Standard" EnumName="EVAN_LIMB_LEFT_UPPER_ARM" Offset="0x151AC" />
<Limb Name="gEvanLeftForearmLimb" Type="Standard" EnumName="EVAN_LIMB_LEFT_FOREARM" Offset="0x151B8" />
<Limb Name="gEvanLeftHandLimb" Type="Standard" EnumName="EVAN_LIMB_LEFT_HAND" Offset="0x151C4" />
<Limb Name="gEvanRightUpperArmLimb" Type="Standard" EnumName="EVAN_LIMB_RIGHT_UPPER_ARM" Offset="0x151D0" />
<Limb Name="gEvanRightForearmLimb" Type="Standard" EnumName="EVAN_LIMB_RIGHT_FOREARM" Offset="0x151DC" />
<Limb Name="gEvanRightHandLimb" Type="Standard" EnumName="EVAN_LIMB_RIGHT_HAND" Offset="0x151E8" />
<!-- Evan Skeleton -->
<Skeleton Name="gEvanSkel" Type="Flex" LimbType="Standard" LimbNone="EVAN_LIMB_NONE" LimbMax="EVAN_LIMB_MAX" EnumName="EvanLimb" Offset="0x15238" />
<!-- Evan Animations -->
<Animation Name="gEvanLeanOnKeyboardAndSighAnim" Offset="0x1621C" /> <!-- Original name is "zK_wait02" -->
<Animation Name="gEvanHandsOnHipsAnim" Offset="0x16980" /> <!-- Original name is "zK_wait03" -->
</File>
</Root>