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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
20 lines
1.3 KiB
XML
20 lines
1.3 KiB
XML
<Root>
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<!-- Dependencies -->
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<ExternalFile XmlPath="code/actor.xml" OutPath="assets/code/actor/"/>
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<File Name="object_yukimura_obj" Segment="6">
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<DList Name="object_yukimura_obj_DL_000640" Offset="0x640" />
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<DList Name="object_yukimura_obj_DL_000758" Offset="0x758" />
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<DList Name="object_yukimura_obj_DL_000870" Offset="0x870" />
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<DList Name="object_yukimura_obj_DL_000890" Offset="0x890" />
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<DList Name="object_yukimura_obj_DL_0008C0" Offset="0x8C0" />
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<Texture Name="object_yukimura_obj_Tex_0008D8" OutName="tex_0008D8" Format="rgba16" Width="16" Height="8" Offset="0x8D8" />
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<Texture Name="object_yukimura_obj_Tex_0009D8" OutName="tex_0009D8" Format="rgba16" Width="32" Height="16" Offset="0x9D8" />
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<DList Name="object_yukimura_obj_DL_000EB0" Offset="0xEB0" />
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<DList Name="object_yukimura_obj_DL_000F98" Offset="0xF98" />
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<Texture Name="object_yukimura_obj_Tex_001078" OutName="tex_001078" Format="rgba16" Width="32" Height="32" Offset="0x1078" />
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<Texture Name="object_yukimura_obj_Tex_001878" OutName="tex_001878" Format="i4" Width="64" Height="64" Offset="0x1878" />
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<TextureAnimation Name="object_yukimura_obj_Matanimheader_002090" Offset="0x2090" />
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</File>
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</Root>
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