Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_yado_obj.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

12 lines
805 B
XML

<Root>
<File Name="object_yado_obj" Segment="6">
<DList Name="object_yado_obj_DL_000320" Offset="0x320" />
<DList Name="object_yado_obj_DL_000430" Offset="0x430" />
<Texture Name="object_yado_obj_Tex_0005D8" OutName="tex_0005D8" Format="ia16" Width="16" Height="32" Offset="0x5D8" />
<Texture Name="object_yado_obj_Tex_0009D8" OutName="tex_0009D8" Format="rgba16" Width="32" Height="16" Offset="0x9D8" />
<Texture Name="object_yado_obj_Tex_000DD8" OutName="tex_000DD8" Format="i8" Width="16" Height="16" Offset="0xDD8" />
<Texture Name="object_yado_obj_Tex_000ED8" OutName="tex_000ED8" Format="ia16" Width="16" Height="32" Offset="0xED8" />
<TextureAnimation Name="object_yado_obj_Matanimheader_0012E8" Offset="0x12E8" />
</File>
</Root>