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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
12 lines
805 B
XML
12 lines
805 B
XML
<Root>
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<File Name="object_yado_obj" Segment="6">
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<DList Name="object_yado_obj_DL_000320" Offset="0x320" />
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<DList Name="object_yado_obj_DL_000430" Offset="0x430" />
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<Texture Name="object_yado_obj_Tex_0005D8" OutName="tex_0005D8" Format="ia16" Width="16" Height="32" Offset="0x5D8" />
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<Texture Name="object_yado_obj_Tex_0009D8" OutName="tex_0009D8" Format="rgba16" Width="32" Height="16" Offset="0x9D8" />
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<Texture Name="object_yado_obj_Tex_000DD8" OutName="tex_000DD8" Format="i8" Width="16" Height="16" Offset="0xDD8" />
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<Texture Name="object_yado_obj_Tex_000ED8" OutName="tex_000ED8" Format="ia16" Width="16" Height="32" Offset="0xED8" />
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<TextureAnimation Name="object_yado_obj_Matanimheader_0012E8" Offset="0x12E8" />
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</File>
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</Root>
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