Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_water_effect.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

27 lines
2.1 KiB
XML

<Root>
<File Name="object_water_effect" Segment="6">
<DList Name="object_water_effect_DL_000180" Offset="0x180" />
<DList Name="object_water_effect_DL_000420" Offset="0x420" />
<DList Name="object_water_effect_DL_000730" Offset="0x730" />
<DList Name="object_water_effect_DL_000A48" Offset="0xA48" />
<DList Name="object_water_effect_DL_000CD8" Offset="0xCD8" />
<TextureAnimation Name="object_water_effect_Matanimheader_000DD0" Offset="0xDD0" />
<TextureAnimation Name="object_water_effect_Matanimheader_000DE0" Offset="0xDE0" />
<TextureAnimation Name="object_water_effect_Matanimheader_000E0C" Offset="0xE0C" />
<TextureAnimation Name="object_water_effect_Matanimheader_000E40" Offset="0xE40" />
<TextureAnimation Name="object_water_effect_Matanimheader_000E58" Offset="0xE58" />
<Texture Name="object_water_effect_Tex_000E60" OutName="tex_000E60" Format="i4" Width="32" Height="64" Offset="0xE60" />
<Texture Name="object_water_effect_Tex_001260" OutName="tex_001260" Format="i4" Width="64" Height="64" Offset="0x1260" />
<Texture Name="object_water_effect_Tex_001A60" OutName="tex_001A60" Format="i8" Width="32" Height="64" Offset="0x1A60" />
<Texture Name="object_water_effect_Tex_002260" OutName="tex_002260" Format="i4" Width="64" Height="64" Offset="0x2260" />
<Texture Name="object_water_effect_Tex_002A60" OutName="tex_002A60" Format="i4" Width="64" Height="64" Offset="0x2A60" />
<Texture Name="object_water_effect_Tex_003260" OutName="tex_003260" Format="i4" Width="64" Height="64" Offset="0x3260" />
<Texture Name="object_water_effect_Tex_003A60" OutName="tex_003A60" Format="i4" Width="64" Height="64" Offset="0x3A60" />
<DList Name="object_water_effect_DL_004260" Offset="0x4260" />
<DList Name="object_water_effect_DL_0042B0" Offset="0x42B0" />
<DList Name="object_water_effect_DL_0042F8" Offset="0x42F8" />
<DList Name="object_water_effect_DL_004340" Offset="0x4340" />
<DList Name="object_water_effect_DL_0043E8" Offset="0x43E8" />
</File>
</Root>