Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_twig.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

14 lines
846 B
XML

<Root>
<File Name="object_twig" Segment="6">
<Texture Name="object_twig_Tex_000000" OutName="tex_000000" Format="rgba16" Width="32" Height="32" Offset="0x0" />
<Texture Name="object_twig_Tex_000800" OutName="tex_000800" Format="rgba16" Width="32" Height="32" Offset="0x800" />
<Texture Name="object_twig_Tex_001000" OutName="tex_001000" Format="rgba16" Width="16" Height="32" Offset="0x1000" />
<DList Name="object_twig_DL_0014C0" Offset="0x14C0" />
<DList Name="object_twig_DL_0014C8" Offset="0x14C8" />
<Collision Name="object_twig_Colheader_0016C0" Offset="0x16C0" />
<DList Name="object_twig_DL_001C30" Offset="0x1C30" />
<DList Name="object_twig_DL_001C38" Offset="0x1C38" />
<Collision Name="object_twig_Colheader_0020A0" Offset="0x20A0" />
</File>
</Root>