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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
14 lines
846 B
XML
14 lines
846 B
XML
<Root>
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<File Name="object_twig" Segment="6">
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<Texture Name="object_twig_Tex_000000" OutName="tex_000000" Format="rgba16" Width="32" Height="32" Offset="0x0" />
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<Texture Name="object_twig_Tex_000800" OutName="tex_000800" Format="rgba16" Width="32" Height="32" Offset="0x800" />
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<Texture Name="object_twig_Tex_001000" OutName="tex_001000" Format="rgba16" Width="16" Height="32" Offset="0x1000" />
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<DList Name="object_twig_DL_0014C0" Offset="0x14C0" />
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<DList Name="object_twig_DL_0014C8" Offset="0x14C8" />
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<Collision Name="object_twig_Colheader_0016C0" Offset="0x16C0" />
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<DList Name="object_twig_DL_001C30" Offset="0x1C30" />
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<DList Name="object_twig_DL_001C38" Offset="0x1C38" />
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<Collision Name="object_twig_Colheader_0020A0" Offset="0x20A0" />
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</File>
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</Root>
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