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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
19 lines
1.8 KiB
XML
19 lines
1.8 KiB
XML
<Root>
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<File Name="object_tro" Segment="6">
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<Animation Name="gKoumeKioskHeadMovingAnim" Offset="0xA0" />
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<DList Name="gKoumeKioskDL" Offset="0x6B0" />
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<Texture Name="gKoumeKioskNoseTLUT" OutName="koume_kiosk_nose_tlut" Format="rgba16" Width="16" Height="16" Offset="0xAE0" />
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<Texture Name="gKoumeKioskNostrilsTLUT" OutName="koume_kiosk_nostrils_tlut" Format="rgba16" Width="16" Height="16" Offset="0xCE0" />
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<Texture Name="gKoumeKioskShadowedSkinTex" OutName="koume_kiosk_shadowed_skin" Format="rgba16" Width="2" Height="8" Offset="0xEE0" />
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<Texture Name="gKoumeKioskNoseTex" OutName="koume_kiosk_nose" Format="ci8" Width="16" Height="8" Offset="0xF00" />
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<Texture Name="gKoumeKioskJewelHolderTex" OutName="koume_kiosk_jewel_holder" Format="rgba16" Width="16" Height="8" Offset="0xF80" />
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<Texture Name="gKoumeKioskJewelTex" OutName="koume_kiosk_jewel" Format="rgba16" Width="8" Height="8" Offset="0x1080" />
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<Texture Name="gKoumeKioskNostrilsTex" OutName="koume_kiosk_nostrils" Format="ci8" Width="8" Height="8" Offset="0x1100" />
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<Texture Name="gKoumeKioskEyeOpenTex" OutName="koume_kiosk_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x1140"/>
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<Texture Name="gKoumeKioskEyeHalfTex" OutName="koume_kiosk_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x1940"/>
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<Texture Name="gKoumeKioskEyeClosedTex" OutName="koume_kiosk_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x2140"/>
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<Limb Name="gKoumeKioskHeadLimb" Type="Standard" EnumName="KOUME_KIOSK_LIMB_HEAD" Offset="0x2940" />
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<Skeleton Name="gKoumeKioskSkel" Type="Normal" LimbType="Standard" LimbNone="KOUME_KIOSK_LIMB_NONE" LimbMax="KOUME_KIOSK_LIMB_MAX" EnumName="KoumeKioskLimb" Offset="0x2950" />
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</File>
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</Root>
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