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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
18 lines
1.4 KiB
XML
18 lines
1.4 KiB
XML
<Root>
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<File Name="object_tanron2" Segment="6">
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<DList Name="object_tanron2_DL_0004E0" Offset="0x4E0" />
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<DList Name="object_tanron2_DL_000710" Offset="0x710" />
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<DList Name="object_tanron2_DL_0007D8" Offset="0x7D8" />
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<DList Name="object_tanron2_DL_0008A8" Offset="0x8A8" />
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<DList Name="object_tanron2_DL_000960" Offset="0x960" />
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<Texture Name="object_tanron2_TLUT_000A18" OutName="tlut_000A18" Format="rgba16" Width="4" Height="4" Offset="0xA18" />
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<Texture Name="object_tanron2_TLUT_000A38" OutName="tlut_000A38" Format="rgba16" Width="4" Height="4" Offset="0xA38" />
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<Texture Name="object_tanron2_TLUT_000A58" OutName="tlut_000A58" Format="rgba16" Width="4" Height="4" Offset="0xA58" />
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<Texture Name="object_tanron2_TLUT_000A78" OutName="tlut_000A78" Format="rgba16" Width="4" Height="4" Offset="0xA78" />
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<Texture Name="object_tanron2_Tex_000A98" OutName="tex_000A98" Format="ci4" Width="32" Height="32" Offset="0xA98" />
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<Texture Name="object_tanron2_Tex_000C98" OutName="tex_000C98" Format="ci4" Width="32" Height="32" Offset="0xC98" />
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<Texture Name="object_tanron2_Tex_000E98" OutName="tex_000E98" Format="ci4" Width="32" Height="32" Offset="0xE98" />
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<Texture Name="object_tanron2_Tex_001098" OutName="tex_001098" Format="ci4" Width="32" Height="32" Offset="0x1098" />
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</File>
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</Root>
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