Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_stk3.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

13 lines
1.0 KiB
XML

<Root>
<!-- Animations for Skull Kid for the game's ending. -->
<File Name="object_stk3" Segment="6">
<Animation Name="gSkullKidSniffAnim" Offset="0x1374" /> <!-- Original name is "stk_kaoyose" ("face close") -->
<Animation Name="gSkullKidLaughAfterSniffAnim" Offset="0x1EDC" /> <!-- Original name is "stk_kaoyose_loop" -->
<Animation Name="gSkullKidAshamedStartAnim" Offset="0x2CD8" /> <!-- Original name is "stk_kataf" (maybe a shortened combination of "rattle" and "tremble"?) -->
<Animation Name="gSkullKidAshamedLoopAnim" Offset="0x39F0" /> <!-- Original name is "stk_kataf_loop" -->
<Animation Name="gSkullKidLookLeftStartAnim" Offset="0x4554" /> <!-- Original name is "stk_migim" ("face right", which is correct if looking at Skull Kid) -->
<Animation Name="gSkullKidLookLeftLoopAnim" Offset="0x51C0" /> <!-- Original name is "stk_migim_loop" -->
<Animation Name="gSkullKidLookUpAtGiantsAnim" Offset="0x5F44" /> <!-- Original name is "stk_uemuki" ("facing up") -->
</File>
</Root>