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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
13 lines
1.0 KiB
XML
13 lines
1.0 KiB
XML
<Root>
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<!-- Animations for Skull Kid for the game's ending. -->
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<File Name="object_stk3" Segment="6">
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<Animation Name="gSkullKidSniffAnim" Offset="0x1374" /> <!-- Original name is "stk_kaoyose" ("face close") -->
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<Animation Name="gSkullKidLaughAfterSniffAnim" Offset="0x1EDC" /> <!-- Original name is "stk_kaoyose_loop" -->
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<Animation Name="gSkullKidAshamedStartAnim" Offset="0x2CD8" /> <!-- Original name is "stk_kataf" (maybe a shortened combination of "rattle" and "tremble"?) -->
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<Animation Name="gSkullKidAshamedLoopAnim" Offset="0x39F0" /> <!-- Original name is "stk_kataf_loop" -->
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<Animation Name="gSkullKidLookLeftStartAnim" Offset="0x4554" /> <!-- Original name is "stk_migim" ("face right", which is correct if looking at Skull Kid) -->
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<Animation Name="gSkullKidLookLeftLoopAnim" Offset="0x51C0" /> <!-- Original name is "stk_migim_loop" -->
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<Animation Name="gSkullKidLookUpAtGiantsAnim" Offset="0x5F44" /> <!-- Original name is "stk_uemuki" ("facing up") -->
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</File>
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</Root>
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