Files
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

54 lines
3.7 KiB
XML

<Root>
<!-- Assets for the guy looking up at the moon, and the guy you find in Spider Houses. -->
<!-- This object is almost a copy of object_boj, with the animations removed -->
<File Name="object_sth" Segment="6">
<!-- Unused copy of head from object_boj (Juggler). -->
<Array Name="gSthUnusedHeadVtx" Count="83" Offset="0x0">
<Vtx/>
</Array>
<DList Name="gSthHeadDL" Offset="0x1C30" />
<DList Name="gSthRightHandDL" Offset="0x1C38" />
<DList Name="gSthRightForearmDL" Offset="0x1D80" />
<DList Name="gSthRightUpperArmDL" Offset="0x1E88" />
<DList Name="gSthLeftHandDL" Offset="0x1F90" />
<DList Name="gSthLeftForearmDL" Offset="0x20D8" />
<DList Name="gSthLeftUpperArmDL" Offset="0x21E0" />
<DList Name="gSthTorsoDL" Offset="0x22E8" />
<DList Name="gSthRightFootDL" Offset="0x24C0" />
<DList Name="gSthRightShinDL" Offset="0x25D8" />
<DList Name="gSthRightThighDL" Offset="0x26E8" />
<DList Name="gSthLeftFootDL" Offset="0x27F0" />
<DList Name="gSthLeftShinDL" Offset="0x2908" />
<DList Name="gSthLeftThighDL" Offset="0x2A18" />
<DList Name="gSthPelvisDL" Offset="0x2B20" />
<Texture Name="gSthTLUT" OutName="sth_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2D08" />
<Texture Name="gSthSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x2F08" />
<Texture Name="gSthFingerTex" OutName="figer" Format="ci8" Width="8" Height="8" Offset="0x2F48" />
<!-- Shirt and pants get painted with color in the draw func. -->
<Texture Name="gSthShirtTex" OutName="shirt" Format="i8" Width="16" Height="16" Offset="0x2F88" />
<Texture Name="gSthBeltBuckleTex" OutName="belt_buckle" Format="ci8" Width="8" Height="8" Offset="0x3088" />
<Texture Name="gSthPantsTex" OutName="pants" Format="i8" Width="8" Height="8" Offset="0x30C8" />
<Limb Name="gSthPelvisLimb" Type="Standard" EnumName="STH_LIMB_PELVIS" Offset="0x3108" />
<Limb Name="gSthLeftThighLimb" Type="Standard" EnumName="STH_LIMB_LEFT_THIGH" Offset="0x3114" />
<Limb Name="gSthLeftShinLimb" Type="Standard" EnumName="STH_LIMB_LEFT_SHIN" Offset="0x3120" />
<Limb Name="gSthLeftFootLimb" Type="Standard" EnumName="STH_LIMB_LEFT_FOOT" Offset="0x312C" />
<Limb Name="gSthRightThighLimb" Type="Standard" EnumName="STH_LIMB_RIGHT_THIGH" Offset="0x3138" />
<Limb Name="gSthRightShinLimb" Type="Standard" EnumName="STH_LIMB_RIGHT_SHIN" Offset="0x3144" />
<Limb Name="gSthRightFootLimb" Type="Standard" EnumName="STH_LIMB_RIGHT_FOOT" Offset="0x3150" />
<Limb Name="gSthTorsoLimb" Type="Standard" EnumName="STH_LIMB_CHEST" Offset="0x315C" />
<Limb Name="gSthLeftUpperArmLimb" Type="Standard" EnumName="STH_LIMB_LEFT_UPPER_ARM" Offset="0x3168" />
<Limb Name="gSthLeftForearmLimb" Type="Standard" EnumName="STH_LIMB_LEFT_FOREARM" Offset="0x3174" />
<Limb Name="gSthLeftHandLimb" Type="Standard" EnumName="STH_LIMB_LEFT_HAND" Offset="0x3180" />
<Limb Name="gSthRightUpperArmLimb" Type="Standard" EnumName="STH_LIMB_RIGHT_UPPER_ARM" Offset="0x318C" />
<Limb Name="gSthRightForearmLimb" Type="Standard" EnumName="STH_LIMB_RIGHT_FOREARM" Offset="0x3198" />
<Limb Name="gSthRightHandLimb" Type="Standard" EnumName="STH_LIMB_RIGHT_HAND" Offset="0x31A4" />
<!-- EnSth2 uses this head, EnSth1 has a replacement head embedded in its overlay. -->
<Limb Name="gSthHeadLimb" Type="Standard" EnumName="STH_LIMB_HEAD" Offset="0x31B0" />
<Skeleton Name="gSthSkel" Type="Flex" LimbType="Standard" LimbNone="STH_LIMB_NONE" LimbMax="STH_LIMB_MAX" EnumName="ObjectSthLimb" Offset="0x31F8" />
</File>
</Root>