Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_spot11_obj.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

14 lines
822 B
XML

<Root>
<File Name="object_spot11_obj" Segment="6">
<DList Name="gSpot11EmptyDL" Offset="0x80" />
<DList Name="gGoronDoorDL" Offset="0x88" />
<Texture Name="gGoronDoorTex" OutName="goron_door" Format="rgba16" Width="32" Height="64" Offset="0x120" />
<Collision Name="gGoronDoorCol" Offset="0x11C0" />
<DList Name="gWoodStepDL" Offset="0x13F0" />
<Texture Name="gWoodTLUT" OutName="wood_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1560" />
<Texture Name="gWoodStepTopTex" OutName="wood_step_top" Format="ci8" Width="32" Height="32" Offset="0x1760" />
<Texture Name="gWoodStepSideTex" OutName="wood_step_side" Format="ci8" Width="32" Height="16" Offset="0x1B60" />
<Collision Name="gWoodStepCol" Offset="0x1EB8" />
</File>
</Root>