Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_spinyroll.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

9 lines
430 B
XML

<Root>
<File Name="object_spinyroll" Segment="6">
<DList Name="object_spinyroll_DL_000460" Offset="0x460" />
<Texture Name="object_spinyroll_Tex_0005C0" OutName="tex_0005C0" Format="rgba16" Width="32" Height="32" Offset="0x5C0" />
<Collision Name="object_spinyroll_Colheader_000E68" Offset="0xE68" />
<Collision Name="object_spinyroll_Colheader_000F80" Offset="0xF80" />
</File>
</Root>