Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_spdweb.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

14 lines
859 B
XML

<Root>
<File Name="object_spdweb" Segment="6">
<DList Name="object_spdweb_DL_000060" Offset="0x60" />
<DList Name="object_spdweb_DL_000130" Offset="0x130" />
<Texture Name="object_spdweb_Tex_000138" OutName="tex_000138" Format="rgba16" Width="32" Height="32" Offset="0x138" />
<Texture Name="object_spdweb_Tex_000938" OutName="tex_000938" Format="ia8" Width="32" Height="64" Offset="0x938" />
<Collision Name="object_spdweb_Colheader_0011C0" Offset="0x11C0" />
<DList Name="object_spdweb_DL_0012F0" Offset="0x12F0" />
<DList Name="object_spdweb_DL_001400" Offset="0x1400" />
<Texture Name="object_spdweb_Tex_001408" OutName="tex_001408" Format="ia8" Width="64" Height="64" Offset="0x1408" />
<Collision Name="object_spdweb_Colheader_002678" Offset="0x2678" />
</File>
</Root>