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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
18 lines
1.3 KiB
XML
18 lines
1.3 KiB
XML
<Root>
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<!-- Object file for Chuchus -->
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<File Name="object_slime" Segment="6">
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<DList Name="gChuchuBodyDL" Offset="0x4C0" />
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<DList Name="gChuchuEyesDL" Offset="0x650" />
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<TextureAnimation Name="gChuchuSlimeFlowTexAnim" Offset="0x828" />
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<DList Name="gChuchuPuddleDL" Offset="0xA10" />
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<DList Name="gChuchuEmptyDL" Offset="0xB68" />
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<Texture Name="gChuchuMouthTex" OutName="chuchu_mouth" Format="rgba16" Width="16" Height="16" Offset="0xB70" />
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<Texture Name="gChuchuEyeSocketTex" OutName="chuchu_eye_socket" Format="rgba16" Width="16" Height="16" Offset="0xD70" />
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<Texture Name="gChuchuEyeOpenTex" OutName="chuchu_eye_open" Format="rgba16" Width="16" Height="8" Offset="0xF70" />
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<Texture Name="gChuchuEyeHalfTex" OutName="chuchu_eye_half" Format="rgba16" Width="16" Height="8" Offset="0x1070" />
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<Texture Name="gChuchuEyeClosedTex" OutName="chuchu_eye_closed" Format="rgba16" Width="16" Height="8" Offset="0x1170" />
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<Texture Name="gChuchuSlimeFlowTex" OutName="chuchu_slime_flow" Format="i4" Width="32" Height="32" Offset="0x1270" />
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<Texture Name="gChuchuSlimeBaseTex" OutName="chuchu_slime_base" Format="i4" Width="64" Height="64" Offset="0x1470" />
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</File>
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</Root>
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