Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_slime.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

18 lines
1.3 KiB
XML

<Root>
<!-- Object file for Chuchus -->
<File Name="object_slime" Segment="6">
<DList Name="gChuchuBodyDL" Offset="0x4C0" />
<DList Name="gChuchuEyesDL" Offset="0x650" />
<TextureAnimation Name="gChuchuSlimeFlowTexAnim" Offset="0x828" />
<DList Name="gChuchuPuddleDL" Offset="0xA10" />
<DList Name="gChuchuEmptyDL" Offset="0xB68" />
<Texture Name="gChuchuMouthTex" OutName="chuchu_mouth" Format="rgba16" Width="16" Height="16" Offset="0xB70" />
<Texture Name="gChuchuEyeSocketTex" OutName="chuchu_eye_socket" Format="rgba16" Width="16" Height="16" Offset="0xD70" />
<Texture Name="gChuchuEyeOpenTex" OutName="chuchu_eye_open" Format="rgba16" Width="16" Height="8" Offset="0xF70" />
<Texture Name="gChuchuEyeHalfTex" OutName="chuchu_eye_half" Format="rgba16" Width="16" Height="8" Offset="0x1070" />
<Texture Name="gChuchuEyeClosedTex" OutName="chuchu_eye_closed" Format="rgba16" Width="16" Height="8" Offset="0x1170" />
<Texture Name="gChuchuSlimeFlowTex" OutName="chuchu_slime_flow" Format="i4" Width="32" Height="32" Offset="0x1270" />
<Texture Name="gChuchuSlimeBaseTex" OutName="chuchu_slime_base" Format="i4" Width="64" Height="64" Offset="0x1470" />
</File>
</Root>