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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
19 lines
1.6 KiB
XML
19 lines
1.6 KiB
XML
<Root>
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<File Name="object_sek" Segment="6">
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<DList Name="gOwlStatueClosedDL" Offset="0x1D0" />
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<Texture Name="object_sek_Tex_0003F0" OutName="tex_0003F0" Format="ci8" Width="32" Height="32" Offset="0x3F0" />
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<Texture Name="object_sek_Tex_0007F0" OutName="tex_0007F0" Format="ci8" Width="32" Height="32" Offset="0x7F0" />
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<DList Name="object_sek_DL_001110" Offset="0x1110" />
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<Texture Name="object_sek_TLUT_001610" OutName="tlut_001610" Format="rgba16" Width="16" Height="16" Offset="0x1610" />
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<Texture Name="object_sek_Tex_001810" OutName="tex_001810" Format="ci8" Width="32" Height="32" Offset="0x1810" />
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<Texture Name="object_sek_Tex_001C10" OutName="tex_001C10" Format="ci8" Width="32" Height="32" Offset="0x1C10" />
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<Texture Name="object_sek_Tex_002010" OutName="tex_002010" Format="ci8" Width="32" Height="32" Offset="0x2010" />
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<Texture Name="object_sek_Tex_002410" OutName="tex_002410" Format="ci8" Width="32" Height="32" Offset="0x2410" />
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<Texture Name="object_sek_Tex_002810" OutName="tex_002810" Format="ci8" Width="32" Height="32" Offset="0x2810" />
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<Texture Name="object_sek_Tex_002C10" OutName="tex_002C10" Format="ci8" Width="32" Height="32" Offset="0x2C10" />
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<DList Name="gOwlStatueOpenedDL" Offset="0x3770" />
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<Texture Name="object_sek_Tex_003A70" OutName="tex_003A70" Format="ci8" Width="32" Height="64" Offset="0x3A70" />
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<Texture Name="object_sek_Tex_004270" OutName="tex_004270" Format="ci8" Width="32" Height="64" Offset="0x4270" />
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</File>
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</Root>
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