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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
16 lines
1.1 KiB
XML
16 lines
1.1 KiB
XML
<Root>
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<File Name="object_secom_obj" Segment="6">
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<DList Name="object_secom_obj_DL_000080" Offset="0x80" />
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<Collision Name="object_secom_obj_Colheader_0001C0" Offset="0x1C0" />
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<Texture Name="object_secom_obj_Tex_0001F0" OutName="tex_0001F0" Format="rgba16" Width="32" Height="64" Offset="0x1F0" />
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<DList Name="object_secom_obj_DL_001230" Offset="0x1230" />
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<DList Name="object_secom_obj_DL_001300" Offset="0x1300" />
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<Texture Name="object_secom_obj_Tex_001390" OutName="tex_001390" Format="rgba16" Width="15" Height="32" Offset="0x1390" />
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<Texture Name="object_secom_obj_Tex_001750" OutName="tex_001750" Format="rgba16" Width="16" Height="16" Offset="0x1750" />
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<DList Name="object_secom_obj_DL_001A50" Offset="0x1A50" />
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<DList Name="object_secom_obj_DL_001A58" Offset="0x1A58" />
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<Texture Name="object_secom_obj_Tex_001B08" OutName="tex_001B08" Format="rgba16" Width="32" Height="64" Offset="0x1B08" />
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<Collision Name="object_secom_obj_Colheader_002CB8" Offset="0x2CB8" />
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</File>
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</Root>
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