Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_secom_obj.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

16 lines
1.1 KiB
XML

<Root>
<File Name="object_secom_obj" Segment="6">
<DList Name="object_secom_obj_DL_000080" Offset="0x80" />
<Collision Name="object_secom_obj_Colheader_0001C0" Offset="0x1C0" />
<Texture Name="object_secom_obj_Tex_0001F0" OutName="tex_0001F0" Format="rgba16" Width="32" Height="64" Offset="0x1F0" />
<DList Name="object_secom_obj_DL_001230" Offset="0x1230" />
<DList Name="object_secom_obj_DL_001300" Offset="0x1300" />
<Texture Name="object_secom_obj_Tex_001390" OutName="tex_001390" Format="rgba16" Width="15" Height="32" Offset="0x1390" />
<Texture Name="object_secom_obj_Tex_001750" OutName="tex_001750" Format="rgba16" Width="16" Height="16" Offset="0x1750" />
<DList Name="object_secom_obj_DL_001A50" Offset="0x1A50" />
<DList Name="object_secom_obj_DL_001A58" Offset="0x1A58" />
<Texture Name="object_secom_obj_Tex_001B08" OutName="tex_001B08" Format="rgba16" Width="32" Height="64" Offset="0x1B08" />
<Collision Name="object_secom_obj_Colheader_002CB8" Offset="0x2CB8" />
</File>
</Root>