Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_redead_obj.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

9 lines
511 B
XML

<Root>
<!-- Object for the Beneath the Well's Sliding Door -->
<File Name="object_redead_obj" Segment="6">
<DList Name="gBeneathTheWellSlidingDoorDL" Offset="0x1A0" />
<Texture Name="gBeneathTheWellSlidingDoorTLUT" OutName="beneath_the_well_sliding_door_tlut" Format="rgba16" Width="4" Height="4" Offset="0x390" />
<Texture Name="gBeneathTheWellSlidingDoorTex" OutName="beneath_the_well_sliding_door" Format="ci4" Width="64" Height="64" Offset="0x3B0" />
</File>
</Root>