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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
16 lines
1.2 KiB
XML
16 lines
1.2 KiB
XML
<Root>
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<!-- This is the object for the Postbox Prop -->
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<File Name="object_pst" Segment="6">
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<Animation Name="gPostboxOpenSlotAnim" Offset="0x18" />
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<DList Name="gPostboxFrameDL" Offset="0x4A0" />
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<DList Name="gPostboxMailSlotDL" Offset="0x638" />
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<Texture Name="gPostboxWoodRoofTex" OutName="postbox_wood_roof" Format="rgba16" Width="32" Height="32" Offset="0x760" />
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<Texture Name="gPostboxWoodBodyTex" OutName="postbox_wood_body" Format="rgba16" Width="32" Height="32" Offset="0xF60" />
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<Texture Name="gPostboxMetalTex" OutName="postbox_metal" Format="rgba16" Width="16" Height="16" Offset="0x1760" />
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<Texture Name="gPostboxSlotHoleTex" OutName="postbox_slot_hole" Format="i4" Width="32" Height="16" Offset="0x1960" />
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<Limb Name="gPostboxFrameLimb" Type="Standard" EnumName="POSTBOX_LIMB_FRAME" Offset="0x1A60" />
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<Limb Name="gPostboxMailSlotLimb" Type="Standard" EnumName="POSTBOX_LIMB_MAIL_SLOT" Offset="0x1A6C" />
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<Skeleton Name="gPostboxSkel" Type="Flex" LimbType="Standard" LimbNone="POSTBOX_LIMB_NONE" LimbMax="POSTBOX_LIMB_MAX" EnumName="PostboxLimb" Offset="0x1A80" />
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</File>
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</Root>
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