Files
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

16 lines
1.2 KiB
XML

<Root>
<!-- This is the object for the Postbox Prop -->
<File Name="object_pst" Segment="6">
<Animation Name="gPostboxOpenSlotAnim" Offset="0x18" />
<DList Name="gPostboxFrameDL" Offset="0x4A0" />
<DList Name="gPostboxMailSlotDL" Offset="0x638" />
<Texture Name="gPostboxWoodRoofTex" OutName="postbox_wood_roof" Format="rgba16" Width="32" Height="32" Offset="0x760" />
<Texture Name="gPostboxWoodBodyTex" OutName="postbox_wood_body" Format="rgba16" Width="32" Height="32" Offset="0xF60" />
<Texture Name="gPostboxMetalTex" OutName="postbox_metal" Format="rgba16" Width="16" Height="16" Offset="0x1760" />
<Texture Name="gPostboxSlotHoleTex" OutName="postbox_slot_hole" Format="i4" Width="32" Height="16" Offset="0x1960" />
<Limb Name="gPostboxFrameLimb" Type="Standard" EnumName="POSTBOX_LIMB_FRAME" Offset="0x1A60" />
<Limb Name="gPostboxMailSlotLimb" Type="Standard" EnumName="POSTBOX_LIMB_MAIL_SLOT" Offset="0x1A6C" />
<Skeleton Name="gPostboxSkel" Type="Flex" LimbType="Standard" LimbNone="POSTBOX_LIMB_NONE" LimbMax="POSTBOX_LIMB_MAX" EnumName="PostboxLimb" Offset="0x1A80" />
</File>
</Root>