Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_posthouse_obj.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

12 lines
843 B
XML

<Root>
<File Name="object_posthouse_obj" Segment="6">
<DList Name="object_posthouse_obj_DL_000A50" Offset="0xA50" />
<Texture Name="object_posthouse_obj_Tex_000DA8" OutName="tex_000DA8" Format="rgba16" Width="8" Height="8" Offset="0xDA8" />
<Texture Name="object_posthouse_obj_Tex_000E28" OutName="tex_000E28" Format="rgba16" Width="16" Height="16" Offset="0xE28" />
<Texture Name="object_posthouse_obj_Tex_001028" OutName="tex_001028" Format="rgba16" Width="32" Height="32" Offset="0x1028" />
<DList Name="object_posthouse_obj_DL_001870" Offset="0x1870" />
<Texture Name="object_posthouse_obj_Tex_001900" OutName="tex_001900" Format="rgba16" Width="64" Height="32" Offset="0x1900" />
<Collision Name="object_posthouse_obj_Colheader_002948" Offset="0x2948" />
</File>
</Root>