Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_open_obj.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

28 lines
2.6 KiB
XML

<Root>
<File Name="object_open_obj" Segment="6">
<DList Name="object_open_obj_DL_0003E0" Offset="0x3E0" /> <!-- Original name is "m2_OPNshutter_modelT" -->
<DList Name="object_open_obj_DL_0003E8" Offset="0x3E8" /> <!-- Original name is "m2_OPNshutter_model" -->
<Texture Name="object_open_obj_Tex_000558" OutName="tex_000558" Format="rgba16" Width="32" Height="64" Offset="0x558" />
<Collision Name="object_open_obj_Colheader_001640" Offset="0x1640" /> <!-- Original name is "m2_OPNshutter_bgdatainfo" -->
<DList Name="gSpotlightLeftDL" Offset="0x1A60" /> <!-- Original name is "m2_SPOT_modelT" -->
<DList Name="gSpotlightRightDL" Offset="0x1B40" /> <!-- Original name is "m2_SPOT_model" -->
<Texture Name="gSpotlightShapesTex" OutName="spotlight_shapes" Format="rgba16" Width="32" Height="32" Offset="0x1CD0" />
<Texture Name="gSpotlightFloorTex" OutName="spotlight_floor" Format="ia8" Width="32" Height="64" Offset="0x24D0" />
<TextureAnimation Name="gSpotlightTexAnim" Offset="0x2CE0" />
<DList Name="object_open_obj_DL_002D30" Offset="0x2D30" /> <!-- Original name is "rakugaki_modelT" -->
<DList Name="object_open_obj_DL_002DC0" Offset="0x2DC0" />
<!-- <Blob Name="object_open_obj_Blob_002DC8" Size="0xE608" Offset="0x2DC8" /> -->
<Texture Name="object_open_obj_Tex_00DDC8" OutName="tex_00DDC8" Format="i4" Width="32" Height="32" Offset="0xDDC8" />
<Texture Name="object_open_obj_Tex_00DFC8" OutName="tex_00DFC8" Format="i4" Width="32" Height="32" Offset="0xDFC8" />
<Texture Name="object_open_obj_Tex_00E1C8" OutName="tex_00E1C8" Format="i4" Width="32" Height="32" Offset="0xE1C8" />
<Texture Name="object_open_obj_Tex_00E3C8" OutName="tex_00E3C8" Format="i4" Width="32" Height="32" Offset="0xE3C8" />
<Texture Name="object_open_obj_Tex_00E5C8" OutName="tex_00E5C8" Format="i4" Width="32" Height="32" Offset="0xE5C8" />
<Texture Name="object_open_obj_Tex_00E7C8" OutName="tex_00E7C8" Format="i4" Width="32" Height="32" Offset="0xE7C8" />
<Texture Name="object_open_obj_Tex_00E9C8" OutName="tex_00E9C8" Format="i4" Width="32" Height="32" Offset="0xE9C8" />
<Texture Name="object_open_obj_Tex_00EBC8" OutName="tex_00EBC8" Format="i4" Width="32" Height="32" Offset="0xEBC8" />
<Texture Name="object_open_obj_Tex_00EDC8" OutName="tex_00EDC8" Format="i4" Width="32" Height="32" Offset="0xEDC8" />
<Texture Name="object_open_obj_Tex_00EFC8" OutName="tex_00EFC8" Format="i4" Width="32" Height="32" Offset="0xEFC8" />
<TextureAnimation Name="object_open_obj_Matanimheader_011458" Offset="0x11458" />
</File>
</Root>