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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
9 lines
571 B
XML
9 lines
571 B
XML
<Root>
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<File Name="object_omoya_obj" Segment="6">
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<DList Name="object_omoya_obj_DL_0001A0" Offset="0x1A0" /> <!-- Original name is "yane_model" -->
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<Texture Name="object_omoya_obj_TLUT_0002D8" OutName="tlut_0002D8" Format="rgba16" Width="4" Height="4" Offset="0x2D8" />
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<Texture Name="object_omoya_obj_Tex_0002F8" OutName="tex_0002F8" Format="rgba16" Width="64" Height="32" Offset="0x2F8" />
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<Texture Name="object_omoya_obj_Tex_0012F8" OutName="tex_0012F8" Format="ci4" Width="64" Height="64" Offset="0x12F8" />
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</File>
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</Root>
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