Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_obj_usiyane.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

14 lines
1.2 KiB
XML

<Root>
<File Name="object_obj_usiyane" Segment="6">
<DList Name="object_obj_usiyane_DL_000090" Offset="0x90" /> <!-- Original name is "z2_usiwara_modelT" -->
<DList Name="object_obj_usiyane_DL_000098" Offset="0x98" /> <!-- Original name is "z2_usiwara_model" -->
<Texture Name="object_obj_usiyane_Tex_000130" OutName="tex_000130" Format="rgba16" Width="32" Height="16" Offset="0x130" />
<DList Name="object_obj_usiyane_DL_000830" Offset="0x830" /> <!-- Original name is "z2_usiyane_modelT" -->
<DList Name="object_obj_usiyane_DL_000838" Offset="0x838" /> <!-- Original name is "z2_usiyane_model" -->
<Texture Name="object_obj_usiyane_TLUT_0009C8" OutName="tlut_0009C8" Format="rgba16" Width="4" Height="4" Offset="0x9C8" />
<Texture Name="object_obj_usiyane_Tex_0009E8" OutName="tex_0009E8" Format="ci4" Width="64" Height="64" Offset="0x9E8" />
<Texture Name="object_obj_usiyane_Tex_0011E8" OutName="tex_0011E8" Format="rgba16" Width="64" Height="32" Offset="0x11E8" />
<Collision Name="object_obj_usiyane_Colheader_0022AC" Offset="0x22AC" /> <!-- Original name is "z2_usiyane_bgdatainfo" -->
</File>
</Root>