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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
12 lines
965 B
XML
12 lines
965 B
XML
<Root>
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<File Name="object_obj_dinner" Segment="6">
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<DList Name="object_obj_dinner_DL_0011E0" Offset="0x11E0" /> <!-- Original name is "obj_dinner_model" -->
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<DList Name="object_obj_dinner_DL_001AA0" Offset="0x1AA0" /> <!-- Original name might be "objT_model" -->
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<Texture Name="object_obj_dinner_Tex_001B38" OutName="tex_001B38" Format="rgba16" Width="4" Height="32" Offset="0x1B38" />
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<Texture Name="object_obj_dinner_Tex_001C38" OutName="tex_001C38" Format="rgba16" Width="16" Height="16" Offset="0x1C38" />
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<Texture Name="object_obj_dinner_Tex_001E38" OutName="tex_001E38" Format="rgba16" Width="16" Height="16" Offset="0x1E38" />
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<Texture Name="object_obj_dinner_Tex_002038" OutName="tex_002038" Format="rgba16" Width="16" Height="16" Offset="0x2038" />
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<Texture Name="object_obj_dinner_Tex_002238" OutName="tex_002238" Format="rgba16" Width="16" Height="32" Offset="0x2238" />
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</File>
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</Root>
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