Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_obj_dinner.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

12 lines
965 B
XML

<Root>
<File Name="object_obj_dinner" Segment="6">
<DList Name="object_obj_dinner_DL_0011E0" Offset="0x11E0" /> <!-- Original name is "obj_dinner_model" -->
<DList Name="object_obj_dinner_DL_001AA0" Offset="0x1AA0" /> <!-- Original name might be "objT_model" -->
<Texture Name="object_obj_dinner_Tex_001B38" OutName="tex_001B38" Format="rgba16" Width="4" Height="32" Offset="0x1B38" />
<Texture Name="object_obj_dinner_Tex_001C38" OutName="tex_001C38" Format="rgba16" Width="16" Height="16" Offset="0x1C38" />
<Texture Name="object_obj_dinner_Tex_001E38" OutName="tex_001E38" Format="rgba16" Width="16" Height="16" Offset="0x1E38" />
<Texture Name="object_obj_dinner_Tex_002038" OutName="tex_002038" Format="rgba16" Width="16" Height="16" Offset="0x2038" />
<Texture Name="object_obj_dinner_Tex_002238" OutName="tex_002238" Format="rgba16" Width="16" Height="32" Offset="0x2238" />
</File>
</Root>