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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
15 lines
1.2 KiB
XML
15 lines
1.2 KiB
XML
<Root>
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<!-- Object for the Goron Shrine Chandelier -->
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<File Name="object_obj_chan" Segment="6">
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<DList Name="gChandelierPotHolderDL" Offset="0xA10" /> <!-- Original name is "z2_16_tubo01_modelT" -->
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<DList Name="gChandelierCenterDL" Offset="0xAF0" /> <!-- Original name is "z2_16_tubo01_model" -->
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<Texture Name="gChandelierCenterBottomTex" OutName="chandelier_center_bottom" Format="rgba16" Width="32" Height="32" Offset="0xD80" />
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<Texture Name="gChandelierCenterTopTex" OutName="chandelier_center_top" Format="rgba16" Width="32" Height="32" Offset="0x1580" />
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<Texture Name="gChandelierChainTex" OutName="chandelier_chain" Format="ia4" Width="16" Height="32" Offset="0x1D80" />
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<Texture Name="gChandelierPotHolderTex" OutName="chandelier_pot_holder" Format="i8" Width="32" Height="8" Offset="0x1E80" />
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<DList Name="gChandelierEmptyDL" Offset="0x2350" /> <!-- Original name is "z2_16_tubo02_modelT" -->
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<DList Name="gChandelierPotDL" Offset="0x2358" /> <!-- Original name is "z2_16_tubo02_model" -->
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<Texture Name="gChandelierPotTex" OutName="chandelier_pot" Format="rgba16" Width="32" Height="64" Offset="0x24F0" />
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</File>
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</Root>
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