Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_obj_chan.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

15 lines
1.2 KiB
XML

<Root>
<!-- Object for the Goron Shrine Chandelier -->
<File Name="object_obj_chan" Segment="6">
<DList Name="gChandelierPotHolderDL" Offset="0xA10" /> <!-- Original name is "z2_16_tubo01_modelT" -->
<DList Name="gChandelierCenterDL" Offset="0xAF0" /> <!-- Original name is "z2_16_tubo01_model" -->
<Texture Name="gChandelierCenterBottomTex" OutName="chandelier_center_bottom" Format="rgba16" Width="32" Height="32" Offset="0xD80" />
<Texture Name="gChandelierCenterTopTex" OutName="chandelier_center_top" Format="rgba16" Width="32" Height="32" Offset="0x1580" />
<Texture Name="gChandelierChainTex" OutName="chandelier_chain" Format="ia4" Width="16" Height="32" Offset="0x1D80" />
<Texture Name="gChandelierPotHolderTex" OutName="chandelier_pot_holder" Format="i8" Width="32" Height="8" Offset="0x1E80" />
<DList Name="gChandelierEmptyDL" Offset="0x2350" /> <!-- Original name is "z2_16_tubo02_modelT" -->
<DList Name="gChandelierPotDL" Offset="0x2358" /> <!-- Original name is "z2_16_tubo02_model" -->
<Texture Name="gChandelierPotTex" OutName="chandelier_pot" Format="rgba16" Width="32" Height="64" Offset="0x24F0" />
</File>
</Root>