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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
16 lines
1.1 KiB
XML
16 lines
1.1 KiB
XML
<Root>
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<!-- Son of the butler cursed into the corpse/body of a dead tree by Skullkid-->
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<!-- the player walks past before meeting the Happy Mask Salesman -->
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<File Name="object_nnh" Segment="6">
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<DList Name="gButlerSonMainBodyDL" Offset="0x1510" /> <!-- Original name is "nnh_body_model" -->
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<Texture Name="gButlerSonTLUT" OutName="tlut_001AA0" Format="rgba16" Width="16" Height="16" Offset="0x1AA0" />
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<!-- Similar to MainBodyTex but with dark green mold under the roots -->
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<Texture Name="gButlerSonRootTex" OutName="roots" Format="ci8" Width="16" Height="16" Offset="0x1CA0" />
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<Texture Name="gButlerSonMainBodyTex" OutName="body" Format="ci8" Width="16" Height="16" Offset="0x1DA0" />
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<Texture Name="gButlerSonWholeLeafTex" OutName="whole_leaf" Format="rgba16" Width="32" Height="32" Offset="0x1EA0" />
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<!-- Only his top left leaf has this circular cutout -->
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<Texture Name="gButlerSonCutoutLeafTex" OutName="cutout_leaf" Format="rgba16" Width="32" Height="32" Offset="0x26A0" />
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</File>
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</Root>
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