Files
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

16 lines
1.1 KiB
XML

<Root>
<!-- Son of the butler cursed into the corpse/body of a dead tree by Skullkid-->
<!-- the player walks past before meeting the Happy Mask Salesman -->
<File Name="object_nnh" Segment="6">
<DList Name="gButlerSonMainBodyDL" Offset="0x1510" /> <!-- Original name is "nnh_body_model" -->
<Texture Name="gButlerSonTLUT" OutName="tlut_001AA0" Format="rgba16" Width="16" Height="16" Offset="0x1AA0" />
<!-- Similar to MainBodyTex but with dark green mold under the roots -->
<Texture Name="gButlerSonRootTex" OutName="roots" Format="ci8" Width="16" Height="16" Offset="0x1CA0" />
<Texture Name="gButlerSonMainBodyTex" OutName="body" Format="ci8" Width="16" Height="16" Offset="0x1DA0" />
<Texture Name="gButlerSonWholeLeafTex" OutName="whole_leaf" Format="rgba16" Width="32" Height="32" Offset="0x1EA0" />
<!-- Only his top left leaf has this circular cutout -->
<Texture Name="gButlerSonCutoutLeafTex" OutName="cutout_leaf" Format="rgba16" Width="32" Height="32" Offset="0x26A0" />
</File>
</Root>