Files
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

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913 B
XML

<Root>
<!-- Object for Black and White Boes -->
<File Name="object_mkk" Segment="6">
<DList Name="gBlackBoeBodyMaterialDL" Offset="0x30" />
<DList Name="gBlackBoeBodyModelDL" Offset="0xB0" />
<DList Name="gBlackBoeEndDL" Offset="0xC8" />
<DList Name="gBlackBoeEyesDL" Offset="0x140" />
<DList Name="gWhiteBoeBodyMaterialDL" Offset="0x1F0" />
<DList Name="gWhiteBoeBodyModelDL" Offset="0x278" />
<DList Name="gWhiteBoeEndDL" Offset="0x290" />
<DList Name="gWhiteBoeEyesDL" Offset="0x310" />
<Texture Name="gBlackBoeTex" OutName="black_boe" Format="i4" Width="16" Height="16" Offset="0x390" />
<Texture Name="gWhiteBoeTex" OutName="white_boe" Format="i4" Width="16" Height="16" Offset="0x410" />
<Texture Name="gBoeEyeTex" OutName="boe_eye" Format="rgba16" Width="8" Height="8" Offset="0x490" />
</File>
</Root>