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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
17 lines
913 B
XML
17 lines
913 B
XML
<Root>
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<!-- Object for Black and White Boes -->
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<File Name="object_mkk" Segment="6">
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<DList Name="gBlackBoeBodyMaterialDL" Offset="0x30" />
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<DList Name="gBlackBoeBodyModelDL" Offset="0xB0" />
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<DList Name="gBlackBoeEndDL" Offset="0xC8" />
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<DList Name="gBlackBoeEyesDL" Offset="0x140" />
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<DList Name="gWhiteBoeBodyMaterialDL" Offset="0x1F0" />
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<DList Name="gWhiteBoeBodyModelDL" Offset="0x278" />
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<DList Name="gWhiteBoeEndDL" Offset="0x290" />
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<DList Name="gWhiteBoeEyesDL" Offset="0x310" />
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<Texture Name="gBlackBoeTex" OutName="black_boe" Format="i4" Width="16" Height="16" Offset="0x390" />
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<Texture Name="gWhiteBoeTex" OutName="white_boe" Format="i4" Width="16" Height="16" Offset="0x410" />
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<Texture Name="gBoeEyeTex" OutName="boe_eye" Format="rgba16" Width="8" Height="8" Offset="0x490" />
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</File>
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</Root>
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