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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
12 lines
913 B
XML
12 lines
913 B
XML
<Root>
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<File Name="object_mask_json" Segment="10">
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<DList Name="object_mask_json_DL_0004C0" Offset="0x4C0" />
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<Texture Name="object_mask_json_TLUT_0008A0" OutName="tlut_0008A0" Format="rgba16" Width="16" Height="16" Offset="0x8A0" />
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<Texture Name="object_mask_json_Tex_000AA0" OutName="tex_000AA0" Format="rgba16" Width="16" Height="16" Offset="0xAA0" />
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<Texture Name="object_mask_json_Tex_000CA0" OutName="tex_000CA0" Format="ci8" Width="16" Height="8" Offset="0xCA0" />
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<Texture Name="object_mask_json_Tex_000D20" OutName="tex_000D20" Format="ci8" Width="16" Height="32" Offset="0xD20" />
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<Texture Name="object_mask_json_Tex_000F20" OutName="tex_000F20" Format="ci8" Width="32" Height="32" Offset="0xF20" />
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<Texture Name="object_mask_json_Tex_001320" OutName="tex_001320" Format="ci8" Width="8" Height="8" Offset="0x1320" />
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</File>
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</Root>
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