Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_mask_json.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

12 lines
913 B
XML

<Root>
<File Name="object_mask_json" Segment="10">
<DList Name="object_mask_json_DL_0004C0" Offset="0x4C0" />
<Texture Name="object_mask_json_TLUT_0008A0" OutName="tlut_0008A0" Format="rgba16" Width="16" Height="16" Offset="0x8A0" />
<Texture Name="object_mask_json_Tex_000AA0" OutName="tex_000AA0" Format="rgba16" Width="16" Height="16" Offset="0xAA0" />
<Texture Name="object_mask_json_Tex_000CA0" OutName="tex_000CA0" Format="ci8" Width="16" Height="8" Offset="0xCA0" />
<Texture Name="object_mask_json_Tex_000D20" OutName="tex_000D20" Format="ci8" Width="16" Height="32" Offset="0xD20" />
<Texture Name="object_mask_json_Tex_000F20" OutName="tex_000F20" Format="ci8" Width="32" Height="32" Offset="0xF20" />
<Texture Name="object_mask_json_Tex_001320" OutName="tex_001320" Format="ci8" Width="8" Height="8" Offset="0x1320" />
</File>
</Root>