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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
17 lines
1.4 KiB
XML
17 lines
1.4 KiB
XML
<Root>
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<File Name="object_maruta" Segment="6">
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<Texture Name="object_maruta_Tex_000000" OutName="tex_000000" Format="rgba16" Width="32" Height="32" Offset="0x0" />
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<Texture Name="object_maruta_Tex_000800" OutName="tex_000800" Format="rgba16" Width="32" Height="32" Offset="0x800" />
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<Texture Name="object_maruta_Tex_001000" OutName="tex_001000" Format="rgba16" Width="32" Height="32" Offset="0x1000" />
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<DList Name="object_maruta_DL_002220" Offset="0x2220" /> <!-- Original name is "parts_1_model" -->
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<DList Name="object_maruta_DL_0023D0" Offset="0x23D0" /> <!-- Original name is "parts_2_model" -->
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<DList Name="object_maruta_DL_002568" Offset="0x2568" /> <!-- Original name is "parts_3_model" -->
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<DList Name="object_maruta_DL_002660" Offset="0x2660" /> <!-- Original name is "parts_4_model" -->
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<DList Name="object_maruta_DL_002758" Offset="0x2758" /> <!-- Original name is "parts_5_model" -->
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<DList Name="object_maruta_DL_002850" Offset="0x2850" /> <!-- Original name is "parts_6_model" -->
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<DList Name="object_maruta_DL_002948" Offset="0x2948" /> <!-- Original name is "parts_7_model" -->
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<DList Name="object_maruta_DL_002AE0" Offset="0x2AE0" /> <!-- Original name is "parts_8_model" -->
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<DList Name="object_maruta_DL_002EC0" Offset="0x2EC0" /> <!-- Original name is "kiretenaimaruta_model" -->
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</File>
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</Root>
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