Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_lightswitch.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

13 lines
1.0 KiB
XML

<Root>
<File Name="object_lightswitch" Segment="6">
<DList Name="object_lightswitch_DL_000260" Offset="0x260" /> <!-- Original name is "switch_8_model" -->
<DList Name="object_lightswitch_DL_000398" Offset="0x398" /> <!-- Original name is "switch_8_fire1_model" -->
<!-- a square, geometry only -->
<DList Name="object_lightswitch_DL_000408" Offset="0x408" /> <!-- Original name is "switch_8_fire2_model" -->
<Texture Name="object_lightswitch_Tex_000420" OutName="tex_000420" Format="rgba16" Width="32" Height="32" Offset="0x420" /> <!-- eyes open -->
<Texture Name="object_lightswitch_Tex_000C20" OutName="tex_000C20" Format="rgba16" Width="32" Height="32" Offset="0xC20" /> <!-- eyes closed -->
<Texture Name="object_lightswitch_Tex_001420" OutName="tex_001420" Format="rgba16" Width="32" Height="32" Offset="0x1420" /> <!-- eyes open, smiling -->
<Texture Name="object_lightswitch_Tex_001C20" OutName="tex_001C20" Format="rgba16" Width="32" Height="32" Offset="0x1C20" />
</File>
</Root>