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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
13 lines
1.0 KiB
XML
13 lines
1.0 KiB
XML
<Root>
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<File Name="object_lightswitch" Segment="6">
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<DList Name="object_lightswitch_DL_000260" Offset="0x260" /> <!-- Original name is "switch_8_model" -->
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<DList Name="object_lightswitch_DL_000398" Offset="0x398" /> <!-- Original name is "switch_8_fire1_model" -->
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<!-- a square, geometry only -->
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<DList Name="object_lightswitch_DL_000408" Offset="0x408" /> <!-- Original name is "switch_8_fire2_model" -->
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<Texture Name="object_lightswitch_Tex_000420" OutName="tex_000420" Format="rgba16" Width="32" Height="32" Offset="0x420" /> <!-- eyes open -->
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<Texture Name="object_lightswitch_Tex_000C20" OutName="tex_000C20" Format="rgba16" Width="32" Height="32" Offset="0xC20" /> <!-- eyes closed -->
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<Texture Name="object_lightswitch_Tex_001420" OutName="tex_001420" Format="rgba16" Width="32" Height="32" Offset="0x1420" /> <!-- eyes open, smiling -->
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<Texture Name="object_lightswitch_Tex_001C20" OutName="tex_001C20" Format="rgba16" Width="32" Height="32" Offset="0x1C20" />
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</File>
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</Root>
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