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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
11 lines
664 B
XML
11 lines
664 B
XML
<Root>
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<!-- Object for the Sun Block -->
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<File Name="object_lightblock" Segment="6">
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<DList Name="gSunBlockEmptyDL" Offset="0x170" /> <!-- Original name is "z2_brick_light_modelT" -->
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<DList Name="gSunBlockDL" Offset="0x178" /> <!-- Original name is "z2_brick_light_model" -->
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<Texture Name="gSunBlockTLUT" OutName="sun_block_tlut" Format="rgba16" Width="4" Height="4" Offset="0x258" />
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<Texture Name="gSunBlockTex" OutName="sun_block" Format="ci4" Width="64" Height="64" Offset="0x278" />
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<Collision Name="gSunBlockCol" Offset="0xB80" /> <!-- Original name is "z2_brick_light_bgdatainfo" -->
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</File>
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</Root>
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