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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
22 lines
1.9 KiB
XML
22 lines
1.9 KiB
XML
<Root>
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<File Name="object_last_obj" Segment="6">
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<DList Name="object_last_obj_DL_000090" Offset="0x90" />
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<DList Name="object_last_obj_DL_000098" Offset="0x98" /> <!-- Original name is "i2_bomH1_sep__L_model" -->
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<DList Name="object_last_obj_DL_0001A0" Offset="0x1A0" />
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<DList Name="object_last_obj_DL_0001A8" Offset="0x1A8" /> <!-- Original name is "i2_last_L031_model" -->
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<Collision Name="object_last_obj_Colheader_000288" Offset="0x288" /> <!-- Original name is "i2_last_L031_bgdatainfo" -->
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<Texture Name="object_last_obj_Tex_0002C0" OutName="tex_0002C0" Format="rgba16" Width="32" Height="64" Offset="0x2C0" />
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<DList Name="object_last_obj_DL_001310" Offset="0x1310" />
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<DList Name="object_last_obj_DL_001318" Offset="0x1318" /> <!-- Original name is "i2_last_L041_model" -->
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<Collision Name="object_last_obj_Colheader_001450" Offset="0x1450" /> <!-- Original name is "i2_last_L041_bgdatainfo" -->
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<!-- <Blob Name="object_last_obj_Blob_00147C" Size="0x284" Offset="0x147C" /> -->
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<Texture Name="object_last_obj_TLUT_001700" OutName="tlut_001700" Format="rgba16" Width="4" Height="4" Offset="0x1700" />
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<!-- <Blob Name="object_last_obj_Blob_001720" Size="0x180" Offset="0x1720" /> -->
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<Texture Name="object_last_obj_Tex_0018A0" OutName="tex_0018A0" Format="rgba16" Width="32" Height="32" Offset="0x18A0" />
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<!-- <Blob Name="object_last_obj_Blob_0020A0" Size="0x1000" Offset="0x20A0" /> -->
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<Texture Name="object_last_obj_Tex_0030A0" OutName="tex_0030A0" Format="ci4" Width="64" Height="64" Offset="0x30A0" />
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<DList Name="object_last_obj_DL_0039C0" Offset="0x39C0" /> <!-- Original name is "i2_L_shutter1_model" -->
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<Texture Name="object_last_obj_Tex_003B20" OutName="tex_003B20" Format="rgba16" Width="32" Height="64" Offset="0x3B20" />
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</File>
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</Root>
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