Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_ice_block.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

29 lines
1.9 KiB
XML

<Root>
<File Name="object_ice_block" Segment="6">
<!-- IceArrow Freezes ChuChu into a Pushable/Climbable Cube block -->
<DList Name="gIceBlockCubeDL" Offset="0x1A0" /> <!-- Original name is "ic_block_modelT" -->
<DList Name="gIceBlockCubeEndDL" Offset="0x310" /> <!-- Original name is "ic_block_model" -->
<!-- this TexAnim is for the cube surface -->
<TextureAnimation Name="gIceBlockCubeSublimatingAirTexAnim" Offset="0x328" />
<Collision Name="gIceBlockCol" Offset="0x438" /> <!-- Original name is "ic_block_bgdatainfo" -->
<!-- IceArrow Freezes Octarock into a floating Iceberg platform -->
<DList Name="gIceBlockIceBergDL" Offset="0x7F0" /> <!-- Original name is "ic_blockdai_modelT" -->
<DList Name="gIceBlockIceBergEndDL" Offset="0x9B8" /> <!-- Original name is "ic_blockdai_model" -->
<!-- this TexAnim is for the iceberg surface -->
<TextureAnimation Name="gIceBlockIceBergSublimatingAirTexAnim" Offset="0x9D0" />
<!-- Shard of Ice thrown off of IceBlock (EffectEnIceBlock) -->
<!-- IceArrow creates frozen block or platform, throws shards during growing animation -->
<!-- too big to be a snow flake, more like thin block of ice, better described as "Chip", or "Shard" or "Plate" -->
<DList Name="gIceBlockShardEffectEndDL" Offset="0xA30" /> <!-- Original name is "ic_kakera_modelT" -->
<DList Name="gIceBlockShardEffectDL" Offset="0xA38" /> <!-- Original name is "ic_kakera_model" -->
<!-- These two appear to be identical (but different hash) -->
<!-- first is used in CubeDL and ShardDL -->
<Texture Name="gIceBlockIce1Tex" OutName="iceblock_ice_1" Format="i4" Width="64" Height="64" Offset="0xAE0" />
<!-- second is used in CubeDL and IceBergDL -->
<Texture Name="gIceBlockIce2Tex" OutName="iceblock_ice_2" Format="i4" Width="64" Height="64" Offset="0x12E0" />
</File>
</Root>