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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
11 lines
752 B
XML
11 lines
752 B
XML
<Root>
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<File Name="object_hsstump" Segment="6">
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<DList Name="object_hsstump_DL_0003B0" Offset="0x3B0" />
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<DList Name="object_hsstump_DL_0003B8" Offset="0x3B8" /> <!-- Original name is "z2_miki_model" -->
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<Texture Name="object_hsstump_Tex_0005A0" OutName="tex_0005A0" Format="rgba16" Width="16" Height="16" Offset="0x5A0" />
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<Texture Name="object_hsstump_TLUT_0007A0" OutName="tlut_0007A0" Format="rgba16" Width="4" Height="4" Offset="0x7A0" />
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<Texture Name="object_hsstump_Tex_0007C0" OutName="tex_0007C0" Format="ci4" Width="64" Height="64" Offset="0x7C0" />
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<Collision Name="object_hsstump_Colheader_0011B0" Offset="0x11B0" /> <!-- Original name is "z2_miki_bgdatainfo" -->
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</File>
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</Root>
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