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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
17 lines
1.3 KiB
XML
17 lines
1.3 KiB
XML
<Root>
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<!-- Assets for Nejiron -->
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<File Name="object_gmo" Segment="6">
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<Animation Name="gNejironIdleAnim" Offset="0x18" /> <!-- Original name might be "gm_default" -->
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<DList Name="gNejironBodyDL" Offset="0xB70" />
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<DList Name="gNejironEyesDL" Offset="0xE38" />
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<Texture Name="gNejironBodyTLUT" OutName="nejiron_body_tlut" Format="rgba16" Width="16" Height="16" Offset="0xEC8" />
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<Texture Name="gNejironBodyTex" OutName="nejiron_body" Format="ci8" Width="32" Height="32" Offset="0x10C8" />
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<Texture Name="gNejironEyeOpenTex" OutName="nejiron_eye_open" Format="rgba16" Width="16" Height="32" Offset="0x14C8" />
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<Texture Name="gNejironEyeHalfTex" OutName="nejiron_eye_half" Format="rgba16" Width="16" Height="32" Offset="0x18C8" />
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<Texture Name="gNejironEyeClosedTex" OutName="nejiron_eye_closed" Format="rgba16" Width="16" Height="32" Offset="0x1CC8" />
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<Limb Name="gNejironBodyLimb" Type="Standard" EnumName="NEJIRON_LIMB_BODY" Offset="0x20C8" />
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<Limb Name="gNejironEyeLimb" Type="Standard" EnumName="NEJIRON_LIMB_EYES" Offset="0x20D4" />
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<Skeleton Name="gNejironSkel" Type="Normal" LimbType="Standard" LimbNone="NEJIRON_LIMB_NONE" LimbMax="NEJIRON_LIMB_MAX" EnumName="NejironLimb" Offset="0x20E8" />
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</File>
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</Root>
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