Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_gi_schedule.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

17 lines
1.0 KiB
XML

<Root>
<!-- Get Item Draw: Bomber's Notebook -->
<File Name="object_gi_schedule" Segment="6">
<!-- Bomber's Notebook Display Lists -->
<DList Name="gGiBombersNotebookDL" Offset="0x6C0" />
<DList Name="gGiBombersNotebookEmptyDL" Offset="0xB78" />
<!-- Bomber's Notebook Textures -->
<Texture Name="gGiBombersNotebookPagesTex" OutName="gi_bombers_notebook_pages" Format="i4" Width="16" Height="8" Offset="0xB80" />
<Texture Name="gGiBombersNotebookCoverBorderTex" OutName="gi_bombers_notebook_cover_border" Format="i4" Width="64" Height="32" Offset="0xBC0" />
<Texture Name="gGiBombersNotebookCoverTex" OutName="gi_bombers_notebook_cover" Format="i8" Width="32" Height="32" Offset="0xFC0" />
<Texture Name="gGiBombersNotebookLabelTex" OutName="gi_bombers_notebook_label" Format="i4" Width="32" Height="64" Offset="0x13C0" />
<Texture Name="gGiBombersNotebookBindingsTex" OutName="gi_bombers_notebook_bindings" Format="i4" Width="16" Height="32" Offset="0x17C0" />
</File>
</Root>