Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_gi_reserve01.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

22 lines
1.1 KiB
XML

<Root>
<!-- Get Item Draw: Title Deeds -->
<File Name="object_gi_reserve01" Segment="6">
<!-- Title Deed Common Display Lists -->
<DList Name="gGiTitleDeedSealAndRibbonDL" Offset="0x600" />
<DList Name="gGiTitleDeedPaperDL" Offset="0x788" />
<DList Name="gGiTitleDeedEmptyDL" Offset="0xA08" />
<!-- Title Deed Color Display Lists -->
<DList Name="gGiTitleDeedLandColorDL" Offset="0x968" />
<DList Name="gGiTitleDeedSwampColorDL" Offset="0x990" />
<DList Name="gGiTitleDeedMountainColorDL" Offset="0x9B8" />
<DList Name="gGiTitleDeedOceanColorDL" Offset="0x9E0" />
<!-- Title Deed Textures -->
<Texture Name="gGiTitleDeedRightInscriptionsTex" OutName="gi_title_deed_right_inscriptions" Format="i8" Width="32" Height="32" Offset="0xA10" />
<Texture Name="gGiTitleDeedLeftInscriptionsTex" OutName="gi_title_deed_left_inscriptions" Format="i8" Width="32" Height="32" Offset="0xE10" />
<Texture Name="gGiTitleDeedSealAndRibbonTex" OutName="gi_title_deed_seal_and_ribbon" Format="i8" Width="32" Height="32" Offset="0x1210" />
</File>
</Root>