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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
22 lines
1019 B
XML
22 lines
1019 B
XML
<Root>
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<!-- Dependencies -->
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<!-- Get Item Draw: Poe Container (small and big poes inside a bottle) -->
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<File Name="object_gi_ghost" Segment="6">
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<!-- Poe Container Textures -->
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<Texture Name="gGiPoeContainerFlameTex" OutName="gi_poe_container_flame" Format="i8" Width="16" Height="32" Offset="0x0" />
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<Texture Name="gGiPoeContainerPatternTex" OutName="gi_poe_container_pattern" Format="i8" Width="16" Height="32" Offset="0x200" />
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<!-- Poe Container Color Display Lists -->
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<DList Name="gGiPoeContainerPoeColorDL" Offset="0x950" />
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<DList Name="gGiPoeContainerBigPoeColorDL" Offset="0x970" />
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<!-- Poe Container Common Display Lists -->
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<DList Name="gGiPoeContainerLidDL" Offset="0x990" />
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<DList Name="gGiPoeContainerGlassDL" Offset="0xBE0" />
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<DList Name="gGiPoeContainerContentsDL" Offset="0xCF0" />
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</File>
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</Root>
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