Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_gi_fieldmap.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

15 lines
762 B
XML

<Root>
<!-- Get Item Draw: Tingle Map -->
<File Name="object_gi_fieldmap" Segment="6">
<!-- Tingle Map Display Lists -->
<DList Name="gGiTingleMapEmptyDL" Offset="0x6E0" />
<DList Name="gGiTingleMapDL" Offset="0x6E8" />
<!-- Tingle Map Textures -->
<Texture Name="gGiTingleMapLeftInscriptionsTex" OutName="gi_tingle_map_left_inscriptions" Format="i8" Width="32" Height="40" Offset="0xA20" />
<Texture Name="gGiTingleMapRightInscriptionsTex" OutName="gi_tingle_map_right_inscriptions" Format="i8" Width="32" Height="40" Offset="0xF20" />
<Texture Name="gGiTingleMapScrollHandleTex" OutName="gi_tingle_map_scroll_handle" Format="i8" Width="32" Height="32" Offset="0x1420" />
</File>
</Root>