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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
15 lines
762 B
XML
15 lines
762 B
XML
<Root>
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<!-- Get Item Draw: Tingle Map -->
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<File Name="object_gi_fieldmap" Segment="6">
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<!-- Tingle Map Display Lists -->
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<DList Name="gGiTingleMapEmptyDL" Offset="0x6E0" />
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<DList Name="gGiTingleMapDL" Offset="0x6E8" />
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<!-- Tingle Map Textures -->
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<Texture Name="gGiTingleMapLeftInscriptionsTex" OutName="gi_tingle_map_left_inscriptions" Format="i8" Width="32" Height="40" Offset="0xA20" />
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<Texture Name="gGiTingleMapRightInscriptionsTex" OutName="gi_tingle_map_right_inscriptions" Format="i8" Width="32" Height="40" Offset="0xF20" />
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<Texture Name="gGiTingleMapScrollHandleTex" OutName="gi_tingle_map_scroll_handle" Format="i8" Width="32" Height="32" Offset="0x1420" />
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</File>
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</Root>
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