Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_gi_camera.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

15 lines
740 B
XML

<Root>
<!-- Get Item Draw: Picto Box -->
<File Name="object_gi_camera" Segment="6">
<!-- Picto Box Display Lists -->
<DList Name="gGiPictoBoxBodyAndLensDL" Offset="0xBC0" />
<DList Name="gGiPictoBoxFrameDL" Offset="0xEC8" />
<!-- Picto Box Textures -->
<Texture Name="gGiPictoBoxLensZoomRingTex" OutName="gi_picto_box_lens_zoom_ring" Format="i8" Width="32" Height="32" Offset="0x1058" />
<Texture Name="gGiPictoBoxFrameTex" OutName="gi_picto_box_frame" Format="i8" Width="32" Height="16" Offset="0x1458" />
<Texture Name="gGiPictoBoxBodyAndLensGlassTex" OutName="gi_picto_box_body_and_lens_glass" Format="i4" Width="32" Height="32" Offset="0x1658" />
</File>
</Root>