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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
25 lines
2.5 KiB
XML
25 lines
2.5 KiB
XML
<Root>
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<File Name="object_fwall" Segment="6">
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<DList Name="object_fwall_DL_000040" Offset="0x40" /> <!-- Original name is "m_Ffirewall_model" -->
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<!-- 0xA0 to 0x3520 are leftover textures from the OOT fire jet elevator in Fire Temple -->
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<Texture Name="gFireTempleBigVerticalFlame0Tex" OutName="fwall_fire_temple_big_vertical_flame_0" Format="ia8" Width="24" Height="80" Offset="0xA0" />
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<Texture Name="gFireTempleBigVerticalFlame1Tex" OutName="fwall_fire_temple_big_vertical_flame_1" Format="ia8" Width="24" Height="80" Offset="0x820" />
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<Texture Name="gFireTempleBigVerticalFlame2Tex" OutName="fwall_fire_temple_big_vertical_flame_2" Format="ia8" Width="24" Height="80" Offset="0xFA0" />
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<Texture Name="gFireTempleBigVerticalFlame3Tex" OutName="fwall_fire_temple_big_vertical_flame_3" Format="ia8" Width="24" Height="80" Offset="0x1720" />
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<Texture Name="gFireTempleBigVerticalFlame4Tex" OutName="fwall_fire_temple_big_vertical_flame_4" Format="ia8" Width="24" Height="80" Offset="0x1EA0" />
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<Texture Name="gFireTempleBigVerticalFlame5Tex" OutName="fwall_fire_temple_big_vertical_flame_5" Format="ia8" Width="24" Height="80" Offset="0x2620" />
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<Texture Name="gFireTempleBigVerticalFlame6Tex" OutName="fwall_fire_temple_big_vertical_flame_6" Format="ia8" Width="24" Height="80" Offset="0x2DA0" />
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<Texture Name="gFireTempleBigVerticalFlame7Tex" OutName="fwall_fire_temple_big_vertical_flame_7" Format="ia8" Width="24" Height="80" Offset="0x3520" />
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<Texture Name="gFwallFireball0Tex" OutName="fwall_fireball_0" Format="ia8" Width="32" Height="32" Offset="0x3CA0" />
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<Texture Name="gFwallFireball1Tex" OutName="fwall_fireball_1" Format="ia8" Width="32" Height="32" Offset="0x40A0" />
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<Texture Name="gFwallFireball2Tex" OutName="fwall_fireball_2" Format="ia8" Width="32" Height="32" Offset="0x44A0" />
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<Texture Name="gFwallFireball3Tex" OutName="fwall_fireball_3" Format="ia8" Width="32" Height="32" Offset="0x48A0" />
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<Texture Name="gFwallFireball4Tex" OutName="fwall_fireball_4" Format="ia8" Width="32" Height="32" Offset="0x4CA0" />
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<Texture Name="gFwallFireball5Tex" OutName="fwall_fireball_5" Format="ia8" Width="32" Height="32" Offset="0x50A0" />
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<Texture Name="gFwallFireball6Tex" OutName="fwall_fireball_6" Format="ia8" Width="32" Height="32" Offset="0x54A0" />
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<Texture Name="gFwallFireball7Tex" OutName="fwall_fireball_7" Format="ia8" Width="32" Height="32" Offset="0x58A0" />
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</File>
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</Root>
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