Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_f53_obj.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

26 lines
1.9 KiB
XML

<Root>
<File Name="object_f53_obj" Segment="6">
<DList Name="object_f53_obj_DL_000090" Offset="0x90" /> <!-- Original name is "z2_entotu_modelT" -->
<DList Name="object_f53_obj_DL_000148" Offset="0x148" />
<DList Name="object_f53_obj_DL_000158" Offset="0x158" />
<Texture Name="object_f53_obj_Tex_000168" OutName="tex_000168" Format="rgba16" Width="32" Height="64" Offset="0x168" />
<DList Name="gBankShutterDL" Offset="0x11E0" />
<Texture Name="object_f53_obj_Tex_001278" OutName="tex_001278" Format="rgba16" Width="32" Height="32" Offset="0x1278" />
<!-- <Blob Name="object_f53_obj_Blob_001A78" Size="0x78" Offset="0x1A78" /> -->
<DList Name="object_f53_obj_DL_001AF0" Offset="0x1AF0" /> <!-- Original name is "z2_smork_modelT" -->
<DList Name="object_f53_obj_DL_001BF0" Offset="0x1BF0" />
<DList Name="object_f53_obj_DL_001C00" Offset="0x1C00" />
<Texture Name="object_f53_obj_Tex_001C10" OutName="tex_001C10" Format="ia8" Width="32" Height="32" Offset="0x1C10" />
<!-- <Blob Name="object_f53_obj_Blob_0022D0" Size="0xE0" Offset="0x22D0" /> -->
<DList Name="object_f53_obj_DL_0023B0" Offset="0x23B0" />
<DList Name="object_f53_obj_DL_0024C8" Offset="0x24C8" />
<DList Name="object_f53_obj_DL_0024D8" Offset="0x24D8" />
<DList Name="object_f53_obj_DL_0024E8" Offset="0x24E8" />
<DList Name="object_f53_obj_DL_002648" Offset="0x2648" />
<DList Name="object_f53_obj_DL_002658" Offset="0x2658" />
<Texture Name="object_f53_obj_Tex_002668" OutName="tex_002668" Format="rgba16" Width="32" Height="32" Offset="0x2668" />
<Texture Name="object_f53_obj_Tex_002E68" OutName="tex_002E68" Format="ia8" Width="32" Height="32" Offset="0x2E68" />
<Texture Name="object_f53_obj_Tex_003268" OutName="tex_003268" Format="i4" Width="32" Height="128" Offset="0x3268" />
</File>
</Root>