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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
17 lines
1.4 KiB
XML
17 lines
1.4 KiB
XML
<Root>
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<File Name="object_f52_obj" Segment="6">
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<DList Name="object_f52_obj_DL_000570" Offset="0x570" /> <!-- Bell post. Original name is "bw_01_model" -->
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<DList Name="object_f52_obj_DL_000698" Offset="0x698" /> <!-- Bell. Original name is "bk_model" -->
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<DList Name="object_f52_obj_DL_0007A8" Offset="0x7A8" /> <!-- Bell Base -->
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<DList Name="object_f52_obj_DL_000840" Offset="0x840" /> <!-- Bell Shadow. Original name is "bqT_model" -->
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<DList Name="object_f52_obj_DL_0008D0" Offset="0x8D0" /> <!-- Bell Hook. Original name is "bhT_model" -->
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<DList Name="object_f52_obj_DL_000960" Offset="0x960" /> <!-- Bell Designs -->
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<Texture Name="object_f52_obj_Tex_000A10" OutName="tex_000A10" Format="rgba16" Width="32" Height="16" Offset="0xA10" />
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<Texture Name="object_f52_obj_Tex_000E10" OutName="tex_000E10" Format="ia16" Width="16" Height="16" Offset="0xE10" />
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<Texture Name="object_f52_obj_Tex_001010" OutName="tex_001010" Format="rgba16" Width="32" Height="16" Offset="0x1010" />
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<Texture Name="object_f52_obj_Tex_001410" OutName="tex_001410" Format="rgba16" Width="16" Height="32" Offset="0x1410" />
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<Texture Name="object_f52_obj_Tex_001810" OutName="tex_001810" Format="rgba16" Width="8" Height="16" Offset="0x1810" />
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<Collision Name="object_f52_obj_Colheader_001BA8" Offset="0x1BA8" /> <!-- Original name is "z2_bell_bgdatainfo" -->
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</File>
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</Root>
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