You've already forked 2ship2harkinian-Android
mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-03-10 11:20:47 -07:00
* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
11 lines
759 B
XML
11 lines
759 B
XML
<Root>
|
|
<!-- Object for Stone Tower Switch -->
|
|
<File Name="object_f40_switch" Segment="6">
|
|
<Collision Name="gStoneTowerFloorSwitchCol" Offset="0x118" /> <!-- Original name is "f40_switch_1_bgdatainfo" -->
|
|
<DList Name="gStoneTowerFloorSwitchOutlineDL" Offset="0x390" /> <!-- Original name is "z2_switch_lb_modelT" -->
|
|
<DList Name="gStoneTowerFloorSwitchDL" Offset="0x438" /> <!-- Original name is "z2_switch_lb_model" -->
|
|
<Texture Name="gStoneTowerFloorSwitchOutlineTex" OutName="stone_tower_switch_outline" Format="rgba16" Width="16" Height="64" Offset="0x4E8" />
|
|
<Texture Name="gStoneTowerFloorSwitchTex" OutName="stone_tower_switch" Format="ia8" Width="16" Height="16" Offset="0xCE8" />
|
|
</File>
|
|
</Root>
|