Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_f40_switch.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

11 lines
759 B
XML

<Root>
<!-- Object for Stone Tower Switch -->
<File Name="object_f40_switch" Segment="6">
<Collision Name="gStoneTowerFloorSwitchCol" Offset="0x118" /> <!-- Original name is "f40_switch_1_bgdatainfo" -->
<DList Name="gStoneTowerFloorSwitchOutlineDL" Offset="0x390" /> <!-- Original name is "z2_switch_lb_modelT" -->
<DList Name="gStoneTowerFloorSwitchDL" Offset="0x438" /> <!-- Original name is "z2_switch_lb_model" -->
<Texture Name="gStoneTowerFloorSwitchOutlineTex" OutName="stone_tower_switch_outline" Format="rgba16" Width="16" Height="64" Offset="0x4E8" />
<Texture Name="gStoneTowerFloorSwitchTex" OutName="stone_tower_switch" Format="ia8" Width="16" Height="16" Offset="0xCE8" />
</File>
</Root>