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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
26 lines
1.7 KiB
XML
26 lines
1.7 KiB
XML
<Root>
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<!--
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Assets for Stone Tower platforms. These platforms include the cubes moved by pressing the switches in
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Stone Tower and two unused platforms.
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-->
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<File Name="object_f40_obj" Segment="6">
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<Texture Name="gStoneTowerPlatformsTopTex" OutName="stone_tower_platforms_top" Format="i8" Width="64" Height="64" Offset="0x0" /> <!-- Unused -->
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<Texture Name="gStoneTowerPlatformsSidesTex" OutName="stone_tower_platforms_sides" Format="rgba16" Width="32" Height="64" Offset="0x1000" /> <!-- Unused -->
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<Texture Name="gStoneTowerBlockBackgroundTex" OutName="stone_tower_block_background" Format="rgba16" Width="32" Height="32" Offset="0x2000" />
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<Texture Name="gStoneTowerBlockPatternTex" OutName="stone_tower_block_pattern" Format="i4" Width="32" Height="128" Offset="0x2800" />
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<Texture Name="gStoneTowerBlockSidesTex" OutName="stone_tower_block_sides" Format="i4" Width="64" Height="64" Offset="0x3000" />
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<DList Name="gStoneTowerVerticallyOscillatingPlatformEmptyDL" Offset="0x3B00" />
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<DList Name="gStoneTowerVerticallyOscillatingPlatformDL" Offset="0x3B08" /> <!-- Unused -->
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<Collision Name="gStoneTowerVerticallyOscillatingPlatformCol" Offset="0x3E80" /> <!-- Unused -->
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<DList Name="gStoneTowerTempleSquareElevatorEmptyDL" Offset="0x4030" />
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<DList Name="gStoneTowerTempleSquareElevatorDL" Offset="0x4038" /> <!-- Unused -->
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<Collision Name="gStoneTowerTempleSquareElevatorCol" Offset="0x4240" /> <!-- Unused -->
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<DList Name="gStoneTowerBlockDL" Offset="0x43D0" />
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<Collision Name="gStoneTowerBlockCol" Offset="0x4640" />
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</File>
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</Root>
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