Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_ending_obj.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

24 lines
2.4 KiB
XML

<Root>
<File Name="object_ending_obj" Segment="6">
<DList Name="object_ending_obj_DL_0003D0" Offset="0x3D0" /> <!-- Original name is "lost_woods_light_u_modelT" -->
<DList Name="object_ending_obj_DL_0005E0" Offset="0x5E0" />
<Texture Name="object_ending_obj_Tex_0005E8" OutName="tex_0005E8" Format="i8" Width="32" Height="64" Offset="0x5E8" />
<Texture Name="object_ending_obj_Tex_000DE8" OutName="tex_000DE8" Format="i8" Width="8" Height="64" Offset="0xDE8" />
<Texture Name="object_ending_obj_Tex_000FE8" OutName="tex_000FE8" Format="ia8" Width="64" Height="64" Offset="0xFE8" />
<TextureAnimation Name="object_ending_obj_Matanimheader_001FF8" Offset="0x1FF8" />
<DList Name="object_ending_obj_DL_0031A0" Offset="0x31A0" /> <!-- Original name is "z2_lost_woods_end_modelT" -->
<DList Name="object_ending_obj_DL_003440" Offset="0x3440" /> <!-- Original name is "z2_lost_woods_end_model" -->
<Texture Name="object_ending_obj_Tex_003958" OutName="tex_003958" Format="ia4" Width="128" Height="64" Offset="0x3958" />
<Texture Name="object_ending_obj_Tex_004958" OutName="tex_004958" Format="rgba16" Width="32" Height="32" Offset="0x4958" />
<Texture Name="object_ending_obj_Tex_005158" OutName="tex_005158" Format="ia16" Width="16" Height="64" Offset="0x5158" />
<Texture Name="object_ending_obj_Tex_005958" OutName="tex_005958" Format="ia16" Width="8" Height="32" Offset="0x5958" />
<Texture Name="object_ending_obj_Tex_005B58" OutName="tex_005B58" Format="rgba16" Width="16" Height="16" Offset="0x5B58" />
<Texture Name="object_ending_obj_Tex_005D58" OutName="tex_005D58" Format="ia16" Width="32" Height="32" Offset="0x5D58" />
<Texture Name="object_ending_obj_Tex_006558" OutName="tex_006558" Format="ia8" Width="64" Height="64" Offset="0x6558" />
<Texture Name="object_ending_obj_Tex_007558" OutName="tex_007558" Format="ia8" Width="8" Height="16" Offset="0x7558" />
<Texture Name="object_ending_obj_Tex_0075D8" OutName="tex_0075D8" Format="i8" Width="32" Height="64" Offset="0x75D8" />
<Texture Name="object_ending_obj_Tex_007DD8" OutName="tex_007DD8" Format="i4" Width="64" Height="64" Offset="0x7DD8" />
<Texture Name="object_ending_obj_Tex_0085D8" OutName="tex_0085D8" Format="i4" Width="32" Height="32" Offset="0x85D8" />
</File>
</Root>