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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
22 lines
2.1 KiB
XML
22 lines
2.1 KiB
XML
<Root>
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<!-- Object for the mannequin inside Anju's room which holds her wedding dress -->
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<File Name="object_drs" Segment="6">
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<Animation Name="gWeddingDressMannequinIdleAnim" Offset="0x1C" /> <!-- Original name is "drs_kihon" -->
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<DList Name="gWeddingDressMannequinDL" Offset="0x3120" />
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<DList Name="gWeddingDressMannequinPatternDL" Offset="0x3EA8" />
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<DList Name="gWeddingDressMannequinMaskDL" Offset="0x3F80" />
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<Texture Name="gWeddingDressMannequinWoodTex" OutName="wood" Format="rgba16" Width="16" Height="16" Offset="0x4008" />
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<Texture Name="gWeddingDressMannequinWoodCornerTex" OutName="wood_corner" Format="rgba16" Width="16" Height="16" Offset="0x4208" />
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<Texture Name="gWeddingDressMannequinShoulderGradientTex" OutName="drs_shoulder_gradient" Format="i8" Width="8" Height="8" Offset="0x4408" />
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<Texture Name="gWeddingDressMannequinPatternTex" OutName="pattern" Format="i8" Width="32" Height="32" Offset="0x4448" />
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<Texture Name="gWeddingDressMannequinVineTex" OutName="vine" Format="rgba16" Width="32" Height="16" Offset="0x4848" />
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<Texture Name="gWeddingDressMannequinFlowerTex" OutName="flower" Format="rgba16" Width="16" Height="16" Offset="0x4C48" />
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<Texture Name="gWeddingDressMannequinFabricHighlightsTex" OutName="fabric_highlight" Format="i8" Width="32" Height="64" Offset="0x4E48" />
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<Texture Name="gWeddingDressMannequinFabricSheerTex" OutName="fabric_sheer" Format="i8" Width="32" Height="32" Offset="0x5648" />
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<Limb Name="gWeddingDressMannequinLimb" Type="Standard" EnumName="WEDDING_DRESS_MANNEQUIN_LIMB" Offset="0x5A48" />
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<Limb Name="gWeddingDressMannequinMaskLimb" Type="Standard" EnumName="WEDDING_DRESS_MANNEQUIN_LIMB_MASK" Offset="0x5A54" />
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<Limb Name="gWeddingDressMannequinPatternLimb" Type="Standard" EnumName="WEDDING_DRESS_MANNEQUIN_LIMB_PATTERN" Offset="0x5A60" />
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<Skeleton Name="gWeddingDressMannequinSkel" Type="Flex" LimbType="Standard" LimbNone="WEDDING_DRESS_MANNEQUIN_LIMB_NONE" LimbMax="WEDDING_DRESS_MANNEQUIN_LIMB_MAX" EnumName="WeddingDressMannequinLimb" Offset="0x5A78" />
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</File>
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</Root>
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