Files
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

22 lines
2.1 KiB
XML

<Root>
<!-- Object for the mannequin inside Anju's room which holds her wedding dress -->
<File Name="object_drs" Segment="6">
<Animation Name="gWeddingDressMannequinIdleAnim" Offset="0x1C" /> <!-- Original name is "drs_kihon" -->
<DList Name="gWeddingDressMannequinDL" Offset="0x3120" />
<DList Name="gWeddingDressMannequinPatternDL" Offset="0x3EA8" />
<DList Name="gWeddingDressMannequinMaskDL" Offset="0x3F80" />
<Texture Name="gWeddingDressMannequinWoodTex" OutName="wood" Format="rgba16" Width="16" Height="16" Offset="0x4008" />
<Texture Name="gWeddingDressMannequinWoodCornerTex" OutName="wood_corner" Format="rgba16" Width="16" Height="16" Offset="0x4208" />
<Texture Name="gWeddingDressMannequinShoulderGradientTex" OutName="drs_shoulder_gradient" Format="i8" Width="8" Height="8" Offset="0x4408" />
<Texture Name="gWeddingDressMannequinPatternTex" OutName="pattern" Format="i8" Width="32" Height="32" Offset="0x4448" />
<Texture Name="gWeddingDressMannequinVineTex" OutName="vine" Format="rgba16" Width="32" Height="16" Offset="0x4848" />
<Texture Name="gWeddingDressMannequinFlowerTex" OutName="flower" Format="rgba16" Width="16" Height="16" Offset="0x4C48" />
<Texture Name="gWeddingDressMannequinFabricHighlightsTex" OutName="fabric_highlight" Format="i8" Width="32" Height="64" Offset="0x4E48" />
<Texture Name="gWeddingDressMannequinFabricSheerTex" OutName="fabric_sheer" Format="i8" Width="32" Height="32" Offset="0x5648" />
<Limb Name="gWeddingDressMannequinLimb" Type="Standard" EnumName="WEDDING_DRESS_MANNEQUIN_LIMB" Offset="0x5A48" />
<Limb Name="gWeddingDressMannequinMaskLimb" Type="Standard" EnumName="WEDDING_DRESS_MANNEQUIN_LIMB_MASK" Offset="0x5A54" />
<Limb Name="gWeddingDressMannequinPatternLimb" Type="Standard" EnumName="WEDDING_DRESS_MANNEQUIN_LIMB_PATTERN" Offset="0x5A60" />
<Skeleton Name="gWeddingDressMannequinSkel" Type="Flex" LimbType="Standard" LimbNone="WEDDING_DRESS_MANNEQUIN_LIMB_NONE" LimbMax="WEDDING_DRESS_MANNEQUIN_LIMB_MAX" EnumName="WeddingDressMannequinLimb" Offset="0x5A78" />
</File>
</Root>