Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_driftice.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

12 lines
956 B
XML

<Root>
<File Name="object_driftice" Segment="6">
<Texture Name="object_driftice_Tex_000000" OutName="tex_000000" Format="rgba16" Width="64" Height="8" Offset="0x0" />
<Texture Name="object_driftice_TLUT_000400" OutName="tlut_000400" Format="rgba16" Width="4" Height="4" Offset="0x400" />
<Texture Name="object_driftice_TLUT_000420" OutName="tlut_000420" Format="rgba16" Width="4" Height="4" Offset="0x420" />
<Texture Name="object_driftice_Tex_000440" OutName="tex_000440" Format="ci4" Width="64" Height="64" Offset="0x440" />
<Texture Name="object_driftice_Tex_000C40" OutName="tex_000C40" Format="ci4" Width="64" Height="64" Offset="0xC40" />
<DList Name="object_driftice_DL_0016A0" Offset="0x16A0" /> <!-- Original name is "obj_iceblock_model" -->
<Collision Name="object_driftice_Colheader_001AA8" Offset="0x1AA8" /> <!-- Original name is "obj_iceblock_bgdatainfo" -->
</File>
</Root>