Files
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

46 lines
4.8 KiB
XML

<Root>
<!-- Assets for the King's Chamber Deku Guards -->
<File Name="object_dns" Segment="6">
<Animation Name="gKingsChamberDekuGuardDanceAnim" Offset="0x2A8" /> <!-- Original name is "dns_dance" -->
<Animation Name="gKingsChamberDekuGuardFlipAnim" Offset="0x734" /> <!-- Original name is "dns_dancejump" -->
<Animation Name="gKingsChamberDekuGuardSurpriseStartAnim" Offset="0x8F4" /> <!-- Original name is "dns_furueru" ("to shiver") -->
<Animation Name="gKingsChamberDekuGuardSurpriseLoopAnim" Offset="0xBD8" />
<Animation Name="gKingsChamberDekuGuardRunStartAnim" Offset="0xD58" /> <!-- Original name is "dns_hasiru" ("to run") -->
<Animation Name="gKingsChamberDekuGuardRunLoopAnim" Offset="0xFEC" />
<DList Name="gKingsChamberDekuGuardRightFootDL" Offset="0x1640" />
<DList Name="gKingsChamberDekuGuardLeftFootDL" Offset="0x16F0" />
<DList Name="gKingsChamberDekuGuardSnoutDL" Offset="0x17A0" />
<DList Name="gKingsChamberDekuGuardHeadDL" Offset="0x18B8" />
<DList Name="gKingsChamberDekuGuardStalkDL" Offset="0x19B8" />
<DList Name="gKingsChamberDekuGuardEyesDL" Offset="0x1A50" />
<DList Name="gKingsChamberDekuGuardTorsoDL" Offset="0x1AD8" />
<DList Name="gKingsChamberDekuGuardLeftMustacheDL" Offset="0x1B90" />
<DList Name="gKingsChamberDekuGuardRightMustacheDL" Offset="0x1C20" />
<DList Name="gKingsChamberDekuGuardLeftLeafDL" Offset="0x1CB0" />
<DList Name="gKingsChamberDekuGuardCenterLeafDL" Offset="0x1D40" />
<DList Name="gKingsChamberDekuGuardRightLeafDL" Offset="0x1DD8" />
<Texture Name="gKingsChamberDekuGuardLeafTex" OutName="kings_chamber_deku_guard_leaf" Format="rgba16" Width="32" Height="32" Offset="0x1E68" />
<Texture Name="gKingsChamberDekuGuardBodyTex" OutName="kings_chamber_deku_guard_body" Format="rgba16" Width="16" Height="16" Offset="0x2668" />
<Texture Name="gKingsChamberDekuGuardMouthTex" OutName="kings_chamber_deku_guard_mouth" Format="rgba16" Width="8" Height="8" Offset="0x2868" />
<Texture Name="gKingsChamberDekuGuardEyeOpenTex" OutName="kings_chamber_deku_guard_eye_open" Format="rgba16" Width="8" Height="8" Offset="0x28E8" />" Format="rgba16" Width="8" Height="8" Offset="0x28E8" />
<Texture Name="gKingsChamberDekuGuardEyeHalfTex" OutName="kings_chamber_deku_guard_eye_half" Format="rgba16" Width="8" Height="8" Offset="0x2968" />
<Texture Name="gKingsChamberDekuGuardEyeClosedTex" OutName="kings_chamber_deku_guard_eye_closed" Format="rgba16" Width="8" Height="8" Offset="0x29E8" />
<DList Name="gKingsChamberDekuGuardDekuFlowerDL" Offset="0x2C48" />
<Limb Name="gKingsChamberDekuGuardTorsoLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_TORSO" Offset="0x2D18" />
<Limb Name="gKingsChamberDekuGuardHeadLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_HEAD" Offset="0x2D24" />
<Limb Name="gKingsChamberDekuGuardStalkLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_STALK" Offset="0x2D30" />
<Limb Name="gKingsChamberDekuGuardLeftLeafLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_LEFT_LEAF" Offset="0x2D3C" />
<Limb Name="gKingsChamberDekuGuardRightLeafLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_RIGHT_LEAF" Offset="0x2D48" />
<Limb Name="gKingsChamberDekuGuardCenterLeafLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_CENTER_LEAF" Offset="0x2D54" />
<Limb Name="gKingsChamberDekuGuardSnoutLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_SNOUT" Offset="0x2D60" />
<Limb Name="gKingsChamberDekuGuardRightMustacheLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_RIGHT_MUSTACHE" Offset="0x2D6C" />
<Limb Name="gKingsChamberDekuGuardLeftMustacheLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_LEFT_MUSTACHE" Offset="0x2D78" />
<Limb Name="gKingsChamberDekuGuardEyesLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_EYES" Offset="0x2D84" />
<Limb Name="gKingsChamberDekuGuardLeftFootLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_LEFT_FOOT" Offset="0x2D90" />
<Limb Name="gKingsChamberDekuGuardRightFootLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_RIGHT_FOOT" Offset="0x2D9C" />
<Skeleton Name="gKingsChamberDekuGuardSkel" Type="Normal" LimbType="Standard" LimbNone="KINGS_CHAMBER_DEKU_GUARD_LIMB_NONE" LimbMax="KINGS_CHAMBER_DEKU_GUARD_LIMB_MAX" EnumName="KingsChamberDekuGuardLimb" Offset="0x2DD8" />
<Animation Name="gKingsChamberDekuGuardIdleAnim" Offset="0x3310" /> <!-- Original name is "dns_wait" -->
<Animation Name="gKingsChamberDekuGuardWalkAnim" Offset="0x34EC" /> <!-- Original name is "dns_walk" -->
</File>
</Root>